8
Mar

Maraudon As A Break From Raiding

   Posted by: WoWGrrl   in Dungeons, My Warrior, World of Warcraft


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Respec Out Of Noobness

I realized my Warrior spec was highly inoptimal yesterday. I always got Arms and Fury trees mixed up, and I ended up putting points in BOTH (about 7 in both), plus having 17 in Protection. Sooo… I respec’d. Now I’m something like 0/13/15, specializing properly in one-handed weapons, dual wielding. I didn’t even get to test it out before I was…

Invited To Maraudon

Some of the folks on my Friends list started out as guildmates but have moved on to raiding guilds and have done WAY more content than I will probably ever see.

A husband and wife couple decided to take a breather from their nightly raids of 70s dungeons for parts of the Kharazan key, hopped on their sub-60 alts, asked me if I wanted to go to Maraudon with them, and then filled out the party with more of their raiding partners.

Our team consisted of:

45 Mage
45 Warrior
57 Warrior
55 Shaman
69 Priest

The 57 warrior lead the party, and while he didn’t seem to know what direction he was supposed to be going, he sure lead us well through to the Princess.

The Shaman was resto and did a GREAT job at healing, and the Priest was high enough level that she resisted a lot of the poison attacks from the mobs and could tank some of the basilisks with us. I tried to be a good little tank and peel aggro off of her whenever I could, but at 45 it was tough at times.

The healing in general was awesome - here I was, a little 45 fury/prot spec warrior, offtanking the “smallest” mob in the group, and I was still up against 47-48 elites. I died two times in the whole dungeon despite this obvious handicap!

I saw a lot of “cleansing” effects going on while we were fighting - basilisks that silence and require the mage to dispel magic, oozes that poison and require the Priest to cleanse… and… can Shaman cleanse anything? I’m sure if he can, he had to in that dungeon. Lots of paying attention to just keeping the DoTs off of the crew, nevermind making any kind of DPS themselves in some spots. This dungeon will be more interesting to me when I get my Mage and Priest up there and have to play support. I still have so much learning to do when it comes to cleansing of debuffs!

I was a lucky girl in this party, or Maraudon is set up to deck out Warrior tanks! I’m not even high enough level to wear any of the boss-drops that I won, but I still won three! I’ve got a lot of grinding to do…

Grovekeeper's Drape
Helm of the Mountain
Elemental Rockridge Leggings

What kinds of things are nature-related attacks that I could be resisting with this gear? I guess I need to do some research.

Ding… 46!

Once I turned in the three quests we had finished inside Maraudon, I was less than 2000 experience away from level 46, so I went out into the lands of Tanaris and killed random mobs near the town until I dinged. Then I headed to Orgrimmar and trained up my level 46 skills. I got an improved version of Sunder Armor, plus the next rank of Charge as well as some other things I can’t remember.

And while I needed to end my playing there for the night, I’m still sitting with over 50% rest bonus in place, so maybe I can grind my way to 47 and be able to wear that cloak!

This entry was posted on Thursday, March 8th, 2007 at 10:30 pm and is filed under Dungeons, My Warrior, World of Warcraft. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

5 comments so far

Rizzo
 1 

I still have YET to do all of maraudon, I liked what I saw at high 40s and low 50s. However it tends to categorize itself in to the ‘do it well, so you only have to do it once’ dungeon category… Kind of like ZF that way… if you can get a group, where someone has the hammer, and you do all the bosses, then you don’t ever have to come back… (there are a few loots that would be nice, so you want to go back) but with progression being what it is now, and knowing that you’ll just have to replace them again in 5-6 levels anyways, tends to shy away from ‘farming’ a dungeon like this… that being said, I doubt new players who have BC will ever feel the same way about Strat/Scholo that those of us who had to do those dungeons over and over and over and over to get the tier 0 drops, or any of the other drops that helped gear you to take on the 25/40 man dungeons….

Unfortunately these tend to be the dungeons that people zip through with a high level friend and miss out on the lrn2play aspects of this game that is so important for beginners.

March 10th, 2007 at 8:29 am
 2 

I’m having real issues speccing my Warrior. When I first started I generally didn’t “stance dance”, I just kept to Battle or Defensive depending on whether I was solo or grouped.

Nowerdays though, I have macro’s set up for absolutely everything so I can spam my way through each fight with the stances largely taking care of themselves. My Warrior likes the old “Sword & Board” style of things, so I’m speccing him defensively as much as possible. But there are so many useful talents, and so few points… ugh.

I respecced a couple of days ago to: Talent Spec

My fights are generally a case of open with Rend, spam Heroic Strike/Overpower, Execute when nearly dead. I use Thunder Clap a lot when grouped taking on multiple mobs, and Shield Bash on casters. This tends to work in the long run :P

March 11th, 2007 at 2:27 pm
Rizzo
 3 

I only have a level 31 warrior, but I went Arms/Fury, and at that level you don’t have to put a whole lot of points into defensive skills and still be a good tank… I was focusing more on aggro and damage than damage absorption. Playing other characters, too many tanks that didn’t either play well, or capitalize on their specs were easy to out aggro, if not the one he’s hitting, but the ‘others’ that tend to be priest-killers.

Even in Battle-stance with a sword + shield I could build enough rage and have enough defense to thunderstomp, demoralizing shout, and slash and any other AOE effects that would peeve them off to have enough aggro. When its boss-time I would then switch to defensive stance and pop the blocking skills like crazy, problem would only be the adds, had to pop enough AEs to keep them off the priest, and have taunt up and fast on the clicking to get it back on me and off the healer.

I imagine this tends to vary a lot depending on players, specs, and levels… I just don’t like respeccing between solo-mode and group-mode and I think I found a happy medium, but I guess it all depends on the number of mobs you’re facing, how good your tank is at rage management, and how good your healer is………. Nothing like being a healer and having to fend off mobs when the tank has an almost full rage bar! ;-)

March 12th, 2007 at 12:49 am
Rizzo
 4 

Bah, wish we could edit our comments! LOL…

I was speaking mostly on multiple mob pulls, and when crowd control (CC) is at a minimum (no mage/warlock/undead priest shackle/rogue sap/etc)…..

March 12th, 2007 at 12:50 am
 5 

I think part of the problem is that people misunderstand the function of a “Tank” in party situations.

Your job is to absorb damage and keep high threat, NOT to deal out damage yourself. That’s what the DPS people are for.

And while tanking with a 2 hander may work for you, talk to your Healer about it, when the “Tank” isn’t able to mitigate damage, the Healer has to work harder to keep you alive.

Reading about the Tanking topic, this is the biggest thing I see coming up again and again - “I’m a tank, see the damage I do” is an oxymoron…

Valdesta

June 9th, 2007 at 11:14 am

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