<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Maraudon As A Break From Raiding</title>
	<atom:link href="http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/feed/" rel="self" type="application/rss+xml" />
	<link>http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/</link>
	<description>A Horde Girl's Adventures in World of Warcraft</description>
	<pubDate>Wed, 07 Jan 2009 00:46:43 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: WoWGrrl</title>
		<link>http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/comment-page-1/#comment-1323</link>
		<dc:creator>WoWGrrl</dc:creator>
		<pubDate>Sat, 09 Jun 2007 17:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/#comment-1323</guid>
		<description>I think part of the problem is that people misunderstand the function of a "Tank" in party situations.

Your job is to absorb damage and keep high threat, NOT to deal out damage yourself.  That's what the DPS people are for.

And while tanking with a 2 hander may work for you, talk to your Healer about it, when the "Tank" isn't able to mitigate damage, the Healer has to work harder to keep you alive.

Reading about the Tanking topic, this is the biggest thing I see coming up again and again - "I'm a tank, see the damage I do" is an oxymoron...

Valdesta</description>
		<content:encoded><![CDATA[<p>I think part of the problem is that people misunderstand the function of a &#8220;Tank&#8221; in party situations.</p>
<p>Your job is to absorb damage and keep high threat, NOT to deal out damage yourself.  That&#8217;s what the DPS people are for.</p>
<p>And while tanking with a 2 hander may work for you, talk to your Healer about it, when the &#8220;Tank&#8221; isn&#8217;t able to mitigate damage, the Healer has to work harder to keep you alive.</p>
<p>Reading about the Tanking topic, this is the biggest thing I see coming up again and again - &#8220;I&#8217;m a tank, see the damage I do&#8221; is an oxymoron&#8230;</p>
<p>Valdesta</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rizzo</title>
		<link>http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/comment-page-1/#comment-1153</link>
		<dc:creator>Rizzo</dc:creator>
		<pubDate>Mon, 12 Mar 2007 06:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/#comment-1153</guid>
		<description>Bah, wish we could edit our comments! LOL...

I was speaking mostly on multiple mob pulls, and when crowd control (CC) is at a minimum (no mage/warlock/undead priest shackle/rogue sap/etc).....</description>
		<content:encoded><![CDATA[<p>Bah, wish we could edit our comments! LOL&#8230;</p>
<p>I was speaking mostly on multiple mob pulls, and when crowd control (CC) is at a minimum (no mage/warlock/undead priest shackle/rogue sap/etc)&#8230;..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rizzo</title>
		<link>http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/comment-page-1/#comment-1152</link>
		<dc:creator>Rizzo</dc:creator>
		<pubDate>Mon, 12 Mar 2007 06:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/#comment-1152</guid>
		<description>I only have a level 31 warrior, but I went Arms/Fury, and at that level you don't have to put a whole lot of points into defensive skills and still be a good tank... I was focusing more on aggro and damage than damage absorption.  Playing other characters, too many tanks that didn't either play well, or capitalize on their specs were easy to out aggro, if not the one he's hitting, but the 'others' that tend to be priest-killers.

Even in Battle-stance with a sword + shield I could build enough rage and have enough defense to thunderstomp, demoralizing shout, and slash and any other AOE effects that would peeve them off to have enough aggro.  When its boss-time I would then switch to defensive stance and pop the blocking skills like crazy, problem would only be the adds, had to pop enough AEs to keep them off the priest, and have taunt up and fast on the clicking to get it back on me and off the healer.

I imagine this tends to vary a lot depending on players, specs, and levels... I just don't like respeccing between solo-mode and group-mode and I think I found a happy medium, but I guess it all depends on the number of mobs you're facing, how good your tank is at rage management, and how good your healer is.......... Nothing like being a healer and having to fend off mobs when the tank has an almost full rage bar! ;-)</description>
		<content:encoded><![CDATA[<p>I only have a level 31 warrior, but I went Arms/Fury, and at that level you don&#8217;t have to put a whole lot of points into defensive skills and still be a good tank&#8230; I was focusing more on aggro and damage than damage absorption.  Playing other characters, too many tanks that didn&#8217;t either play well, or capitalize on their specs were easy to out aggro, if not the one he&#8217;s hitting, but the &#8216;others&#8217; that tend to be priest-killers.</p>
<p>Even in Battle-stance with a sword + shield I could build enough rage and have enough defense to thunderstomp, demoralizing shout, and slash and any other AOE effects that would peeve them off to have enough aggro.  When its boss-time I would then switch to defensive stance and pop the blocking skills like crazy, problem would only be the adds, had to pop enough AEs to keep them off the priest, and have taunt up and fast on the clicking to get it back on me and off the healer.</p>
<p>I imagine this tends to vary a lot depending on players, specs, and levels&#8230; I just don&#8217;t like respeccing between solo-mode and group-mode and I think I found a happy medium, but I guess it all depends on the number of mobs you&#8217;re facing, how good your tank is at rage management, and how good your healer is&#8230;&#8230;&#8230;. Nothing like being a healer and having to fend off mobs when the tank has an almost full rage bar! ;-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daostrasz</title>
		<link>http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/comment-page-1/#comment-1151</link>
		<dc:creator>Daostrasz</dc:creator>
		<pubDate>Sun, 11 Mar 2007 20:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/#comment-1151</guid>
		<description>I'm having real issues speccing my Warrior. When I first started I generally didn't "stance dance", I just kept to Battle or Defensive depending on whether I was solo or grouped.

Nowerdays though, I have macro's set up for absolutely everything so I can spam my way through each fight with the stances largely taking care of themselves. My Warrior likes the old "Sword &#38; Board" style of things, so I'm speccing him defensively as much as possible.  But there are so many useful talents, and so few points... ugh.

I respecced a couple of days ago to: &lt;a href="http://www.wow-europe.com/en/info/basics/talents/warrior/talents.html?313003013000000000000000505000502000000000000325501000000000000000" rel="nofollow"&gt;Talent Spec&lt;/a&gt;

My fights are generally a case of open with Rend, spam Heroic Strike/Overpower, Execute when nearly dead. I use Thunder Clap a lot when grouped taking on multiple mobs, and Shield Bash on casters. This tends to work in the long run :P</description>
		<content:encoded><![CDATA[<p>I&#8217;m having real issues speccing my Warrior. When I first started I generally didn&#8217;t &#8220;stance dance&#8221;, I just kept to Battle or Defensive depending on whether I was solo or grouped.</p>
<p>Nowerdays though, I have macro&#8217;s set up for absolutely everything so I can spam my way through each fight with the stances largely taking care of themselves. My Warrior likes the old &#8220;Sword &amp; Board&#8221; style of things, so I&#8217;m speccing him defensively as much as possible.  But there are so many useful talents, and so few points&#8230; ugh.</p>
<p>I respecced a couple of days ago to: <a href="http://www.wow-europe.com/en/info/basics/talents/warrior/talents.html?313003013000000000000000505000502000000000000325501000000000000000" rel="nofollow">Talent Spec</a></p>
<p>My fights are generally a case of open with Rend, spam Heroic Strike/Overpower, Execute when nearly dead. I use Thunder Clap a lot when grouped taking on multiple mobs, and Shield Bash on casters. This tends to work in the long run :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rizzo</title>
		<link>http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/comment-page-1/#comment-1150</link>
		<dc:creator>Rizzo</dc:creator>
		<pubDate>Sat, 10 Mar 2007 14:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://wowgrrl.com/2007/03/08/maraudon-as-a-break-from-raiding/#comment-1150</guid>
		<description>I still have YET to do all of maraudon, I liked what I saw at high 40s and low 50s.  However it tends to categorize itself in to the 'do it well, so you only have to do it once' dungeon category... Kind of like ZF that way... if you can get a group, where someone has the hammer, and you do all the bosses, then you don't ever have to come back... (there are a few loots that would be nice, so you want to go back) but with progression being what it is now, and knowing that you'll just have to replace them again in 5-6 levels anyways, tends to shy away from 'farming' a dungeon like this... that being said, I doubt new players who have BC will ever feel the same way about Strat/Scholo that those of us who had to do those dungeons over and over and over and over to get the tier 0 drops, or any of the other drops that helped gear you to take on the 25/40 man dungeons....

Unfortunately these tend to be the dungeons that people zip through with a high level friend and miss out on the lrn2play aspects of this game that is so important for beginners.</description>
		<content:encoded><![CDATA[<p>I still have YET to do all of maraudon, I liked what I saw at high 40s and low 50s.  However it tends to categorize itself in to the &#8216;do it well, so you only have to do it once&#8217; dungeon category&#8230; Kind of like ZF that way&#8230; if you can get a group, where someone has the hammer, and you do all the bosses, then you don&#8217;t ever have to come back&#8230; (there are a few loots that would be nice, so you want to go back) but with progression being what it is now, and knowing that you&#8217;ll just have to replace them again in 5-6 levels anyways, tends to shy away from &#8216;farming&#8217; a dungeon like this&#8230; that being said, I doubt new players who have BC will ever feel the same way about Strat/Scholo that those of us who had to do those dungeons over and over and over and over to get the tier 0 drops, or any of the other drops that helped gear you to take on the 25/40 man dungeons&#8230;.</p>
<p>Unfortunately these tend to be the dungeons that people zip through with a high level friend and miss out on the lrn2play aspects of this game that is so important for beginners.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
