Archive for July, 2007

World of Warcraft is a game that is marked “Teen” in terms of recomendation of minimum age group to play the game. This does not mean people younger than teenaged years do not play, however, nor does it mean they “should not” play, necessarily. HOW the game is intended to be played may change this opinion for some when it comes to pre-teen players.

This entry is specifically for those aged approximately 12 to 17 years of age.

The Lure Of Raiding Guilds

When a new player joins the game, they’re generally completely unaware of the “raiding scene” unless they have a friend already in the game who has influenced their joining decision in the first place.

Eventually, however, everyone becomes aware of the “big dungeons” with the “phat loot”. If a teen is joining when he already knows some of his friends play, it’s possible he’ll already have a dream of joining these elite teams and getting this cool equipment before even having entered a dungeon at all.

The Challenge Inherent in Raiding Guilds

To raid takes a lot of time and effort. Many agree that no player can properly begin to understand how much time and effort until they follow the standard pattern of advancing to level 70 and starting the process of looking for a raiding guild for the first time.

Some questions you might want to ask yourself before getting into a raiding guild:

  • Do you have TIME to raid?
    • Sharing your computer and having to jump off with little notice because parents or siblings demand it is a great way to lose online raiding friends and gain a bad reputation
    • Ignoring real world responsibilities (chores, homework, bedtime) and leaving a dungeon or raid party in the lurch as a result is another great way to lose friends and gain a bad reputation.
  • Are your professions levelled up?
    • A nice chunk of the best equipment for level 70s these days is crafted from Tailoring, Leatherworking, Blacksmithing and Engineering. Don’t just rely on dungeon runs to gear yourself up
  • How about your secondary professions?
    • Sometimes, grinding out “boring levels” in Fishing, First Aid and Cooking can pay off quite nicely when making an application to a Raiding guild. Advancing these secondary skills not only provides free healing and nice buffs that you can share with guildmates, but it shows a dedication to the game that a lot of leaders are looking for when tackling the harder game content
  • Do you know how to earn Warcraft Gold without having to ask others?
    • Asking for cash from virtual strangers is extremely bad form, even in guilds that are nowhere near tackling End Game content. It’s important to support yourself or lean on Real Life friends
    • Raiding guilds and those tackling Heroic 5-man content at level 70 all have on thing in common: When learning new encounters with a new group, repair costs are high, and consumable costs are high. The more you can farm materials for your consumables, the less you have to buy from the Auction House. The more gold-earning strategies you’ve devised before applying for the raiding guild, the better as well

Honest Opinions From Raid and Guild Leaders about Teenaged Members/Raiders

Aside from all the “player” aspects of the game mentioned above, there are many other issues that Guild Leaders and Raid Leaders consider when reviewing an applicant to their raiding guild. Legal issues regarding minors may arise, for example, and some adults do not feel comfortable having to worry about censoring themselves. As a result, some guilds have imposed age restrictions on their membership.

At the end, teenagers may need to do an extra little bit of “guild shopping” before finding a guild that they wish to apply to that wishes to accept them as a member, because there IS a raiding guild out there for them, and if they perform well and get a good reputation, age won’t make a difference in the long term.

Check out this recent thread in the World of Warcraft official forums on this topic, which inspired this entry:

Can I Get a GL Banned For This?

Personally, I’m not up high enough to be doing Karazhan, but the Guild Relations Forum on the official World of Warcraft forums has some great discussions about it periodically and I thought to share.

Healing Beyond 5-man Dungeons

These days, as level 70s working together with their guildmates to progress through tough content such as Karazhan, Gruul’s Lair and beyond, there’s a lot of learning that every class needs to do in order to perform well enough to allow the whole team to succeed.

As healers in The Burning Crusade expansion, one of the biggest challenges is in learning how to work in conjunction with other healers in the raid so effective and efficient healing tactics are used, resulting in less overhealing and less wipes that come from two healers healing the same member while another one dies.

The Burning Crusade’s Sizable Challenge

One of the biggest challenges that a lot of guilds are facing with regards to healers learning to work together is the simple fact that a lot of the level 70s that are raiding the “End Game” content right now weren’t around for the “old End Game” and it is acknowledged by many that the challenge jump from Heroic 5-man content to Karazhan is way bigger than the jump from, say, Blackrock Depths (BRD) to a 10-man Lower Blackrock Spire (LBRS) run was back before the expansion came out.

Sure, in the old days there were 20 and 40-man raid dungeons such as Zul’Gurub and Molten Core and Naxxaramus, but it’s widely agreed that the challenge progression and learning curve of the pre-expansion End Game was more friendly to the process of gearing and training up inexperienced recruits.

Healing Strategies and Styles Change Between 5 and 10 man

A secondary challenge that exists for healers new to the raiding game is that the strategies used when one is the only dedicated healer in the party are quite different from those used when there’s two healers dedicated to the party.

For some great advice from folks with actual experience, check out this discussion thread on the Official World of Warcraft forums:

Raid Member Holding Back Raid

A common question that is asked on the Guild Relations forum on the World of Warcraft official forums site is about the topic of Absent Guildmasters and how to get Guildmaster control in order to facilitate the continuation of the guild without having to disband and reform.

After One Month Of Inactivity, Petition a Game Master

Taking over a guild and being the one selected as new Guildmaster requires a few things:

1) One month or more of inactivity by the Guildmaster
2) Yourself to be one of the highest ranking members within the guild as it stands (by Rank not popularity)
3) A petition to Game Masters

The petition can be as simple as “The Guildmaster for XYZ guild has been absent for over 30 days and we wish to have one of our active members promoted to Guildmaster so we may continue building our guild”.

There is no need to go into a big long story in your petition, for the reason described in the next section…


No Guarantees

Unfortunately, because there’s no way to allow a guild membership to “vote” on a new leader, the one who submits the petition may not be the one promoted to Guildmaster.

An active player will be promoted, and from there you’ll need to go through the regular procedures for changing the Guildmaster if the “wrong” person gets the reigns.

Don’t Ninja The Guild

As a final comment about this process, I’d like to remind folks that while you may be promoted to the Guildmaster rank due to your Guildmaster’s absence, if it is done without the knowledge and consent of the rest of the guild, you will likely face backlash from the membership.

Be smart - if the Guildmaster is away for a length of time that slows forward motion of your guild, you may wish to /gquit and find or start a new guild with some of your current guildmates. If, however, you are the new “de facto leader” and most of the membership turns to you as they did the Guildmaster, you may wish to bring up the topic of having the GM reigns handed over to you to see what the response is.

At any rate, it’s possible to keep a guild going after the GM disappears, and since the Guildmaster does have different functions for maintaining the guild than even the highest level and highest permission Officer does, it’s important to have an active GM

Good luck!