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The Great Debate: Who Pulls?

[June 2008 edit: This post may be a moot point. These days for most PUGs I'm in, the Tank pulls, and if the Hunter does anything other than DPS, they pull one of the mobs in the group in order to trap it for some Crowd Control. Now it's the Tanks who have to know how to LOS pull, where before the expansion and the introduction of Misdirect, it used to be the Hunters]

As a player with a primary toon of a Hunter, and with a general "leadership" style of play (ie: it tends to be that a lot of players seems frightened of leading and would rather klutz around in chaos until "someone else" takes up the lead, and I'm not patient enough for the klutzing around), I've been the main puller in my groups for the most part.

But, when I started playing a Warrior, I found myself being the main puller there, too.

And, even when I started playing a Mage, I found myself to be a main puller there, too!!

In other words, I've had a wee bit of experience with pulling myself, and I know that some of the pulls I've done haven't been all that great.

I've got my personal opinions about pulling, as a Hunter with a quick trigger who can pull quickly without a half or full second delay on the arrow going out (unlike on my Warrior, who has that delay because I'm throwing knives or doing a single crossbow/bow shot), but I find that my opinions are swayed by one thing:

Is the group good or not?

A good group can do just fine with a Hunter pulling - in fact, a Hunter with its extra range of attack (if spec'd for it) and its immediate shot output is what I prefer IF THE HUNTER IS GOOD at their job.

If a Hunter is good at their job, and the rest of the team is good at supporting, a Hunter pulling can work out really well - pull, run back behind the group, or out of Line of Sight if it's on a caster, and battle can be done away from the next group coming up.

If a Hunter is pulling, the Warrior can gather some rage and threat by charging in and doing a Thunderclap before starting the standard switching-off of targets to ensure they're all tapped by the Warrior and thus continue attacking the warrior.

If a Hunter is pulling and there's a mage who is on the ball, the sheep can be left far enough away from the main group being tanked that it doesn't get broken by a Thunderclap, some AOE like Frost Nova or a Hunter's high-damage Multishot.

But I do agree, if the Hunter doesn't know what they're doing, it might be better for the Warrior to do the pulling so that initial threat is on the tank... but then the Warrior is going to be scrambling to get proper threat with all of the targets since they don't likely have any rage built up for their skills, and it's likely in the mean time someone else is going to pull aggro from one of the mobs in the group.

The thing I hate the most with my Warrior is chasing the stupid mobs around when the clothies pull aggro. The thing I hate the second most is that most of the clothies either stay put or run AWAY from me, so I'm coming towards them STUNNED because I've got stuff on me from behind, and I can't pull aggro off if I'm not in range.

My personal moral of the story is to find a GOOD hunter, one who knows how to pull, who knows how to ICE trap (not snakes, not explosion, not fire - use those while soloing please), who knows when to multishot and when not to (DON'T BREAK THE SHEEP!!!).

What do you fellow hunters and warriors think?

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Related posts:

  1. Hunter Pulling Styles In Group Situations
  2. My PUG Toon Rules
  3. Things Every Warrior Tank Thinks Every Non-Tank Should Know

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3 Responses »

  1. First choice - hunter pulls with da misdirection on me

    Second choice - I pull (I being da tank)

    Third choice - somebody else what knows what he or she be doing, and preferrably has some fade/vanish/etc ability

    last choice - an impulsive idiot. Ya know the type. Once tried a Ramparts PUG wit' four of 'em - all pulling different mobs at the same time. That didn't work too good ...

  2. As someone who is also a big puller I think people who know how to pull, should. I pull with my mage.. lvl 1 fireblast. I pull with my hunter, lvl 1 arcane shot. I pull with my lock curse of shadows. All work out just fine for me in groups. Although people panic when I pull with cloth as my armor.

    Honestly the best pull in terms of distance, and ease of tank to gain aggro back.. has been my curse of shadows with Mcgoo. It does NO damage, it sets them up for my dots that are coming, and if nighfall procs I get to slam a shadowbolt on em. So initially they are just cursed, and I pull very very little aggro. PLUS in a party, I can Curse of Exhaustion on the others that come (in group pulls) which gives the tank a second to really get some rage going before he/she has to sunder everyone.. My favorite pull with my hunter was (when my buddy the tank had 2 lvls lead on me) multi shot.. frost trap.. run.. then when he is upon them.. feign death. Then he's got a mess of mobs and I am clean of aggro. Man I miss Dwarfenstuff.

    Any chance Dwarf would see you in a 49 BG soon val?

  3. A hunter with misdirect is the best choice for pulling. MD to the tank, unload on the pull and give the tank loads of agg to start.

    Otherwise, I prefer to pull myself as tank.

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