Archive for October, 2007

I’ve finally ventured over to the Test Realms and copied a character across, but I haven’t done much with her due to other things going on. The intention is there, so maybe in the future I can experience content before it’s released and have time to write about it a little before it comes out for everyone to use.

One of the many new features coming forth in Patch 2.3 (currently live on the Player Test Realms) is the introduction of a Guild Bank that is controlled by the Guild Master of any given guild.

This one change is bound to be interesting over time - to see what kinds of guilds begin to use it and which stay with their old toon-based banking structures, for example. (kind of like in-game voice chat vs Vent - Vent is still winning for now)

Guild Banks Aren’t New

Despite the fact that there were no Blizzard-supported Guild Banking structures before Patch 2.3, most guilds, and even many players, had a “bank account” set up. That is, they have created a character in the game whose job is to live in a city and handle item storage and auctioning responsibilities. Usually bank toons have large volumes of bank and bag space to accomodate for the volume of items they store.

Depending on the function and size of your guild, and the level of its members, a wide variety of things could be stored in this “Guild Bank” - equipment, potions, professions materials, consumables for guild-based dungeon runs, flasks for special raid attempts, etc.

Pre-Patch 2.3 Guild Bank Problems

The main problem of this type of underground, player-created “banking” system (created since there wasn’t a Guild Bank facility within the game until Patch 2.3) was a lack of transparency: Only the owner of the account who had the bank toon character listed could see the full Guild Bank inventory.

Lack of transparency in a Guild Bank account can quickly become a problem in a growing guild because even if there isn’t abuse of the privilege going on by the owner of the Guild Bank (ie: selling off guildie-donated items and buying goods for self from the proceeds), an imbalance of donations versus withdrawls can begin within the membership, as each see themselves worthy of different levels of assistance from the guild itself.

Addressing the Transparency Issue Pre-Patch 2.3

In order to address the Transparency issue, there have been countless addons developed by the player community to help guilds manage their guild banks and provide accurate, browsable lists of bank contents to the guild populace.

Intro To Guild Bank 1.0, Patch 2.3

I haven’t been able to review it yet, but I have found this thread on the Official Forums that includes screenshots.

What Will The Effect Of Patch 2.3 “Guild Bank 1.0″ Be?

Will guilds immediately adopt this? Will the viewable logs and contents deal with the transparency issues of the past? What new problems will crop up?

Stay tuned for more posts on this exciting topic ;)

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Life has been busy and I’ve been quietly puttering along on my spare time, advancing my Mage to be the next to 70.

After reading for months on the Official Forums about the trek from 60 to 70 for someone who wishes to get Heroics keys “in the most efficient way”, I knew that the path to the greatest amount of Reputation was kind of backwards compared to the way a player would initially take on the Outland - especially as a solo, casual player.

Thrallmar - Neutral to Honored

Thrallmar rep was the first I spent time working on.

I did a few quests to get me from 59 to 60 in Outland and then from 60 to 61 and a bit, all I did was log in to this toon to head into another dungeon, or to clean up from the last one and get prepared and repaired for another run of Ramparts or Blood Furnace.

As a Mage, I haven’t had difficulties finding parties for these dungeons, and in general the parties have been pretty decent quality for being a PUG full of strangers. I’m super impressed that many people do actually seem to be able to “not break the sheep” by this level, and most often the sheep is the last to fall.

The dungeon parties I’ve been in have also been very good at handling unexpected emergency situations (extra mobs attacking us before we had a chance to prepare from the last fight, generally) and except for one I can recall, there were no ‘dead on the floor coaches’ who felt the need to offer advice (or to whine) since they died and everyone else is still fighting.

After some 6 or so runs of Ramparts and 3 or 4 in Blood Furnace, I was capped at 5999/6000 Friendly, which is the point where no more honor is gained from killing the mobs in a regular Ramparts or Blood Furnace dungeon, and Thrallmar quests should be tackled to continue the gain of Thrallmar Rep.

Thrallmar - Honored and Onward

Until level 70, Thrallmar rep isn’t really all that easy to “grind” out. If I were a PvP sort I could do the Hellfire Fortifications for 250 rep a day, but I’m not, so I’ve just opted to do as many quests in Thrallmar as possible.

If you’re already level 70, there’s a quest line to get the key to Shattered Halls, and the level 70 non-heroic version of the dungeon continues to give reputation right through to Exalted, from what I have read.

Theoretically, by the time I get there my “grind” will have been reduced since I maxed out on mob-kill reputation before doing most of the quests in Thrallmar that also give reputation, but give reputation past where the mob-kill rep leaves off.

Cenarion Expedition Rep - Neutral to Honored

This reputation grind from Neutral to Honored was incredibly easy since I’ve got a level 70 who has been through all the same areas and over-collected on the Unidentified Plant Parts and thus has a collection of them for my Mage to use.

The very quickest way (although it’s tedious) to get from Neutral to Honored with Cenarion Expedition is to turn in 360 Unidentified Plant Parts - that is, 36 turn-ins of 10 Unidentified Plant Parts each. After the 36th turn-in, you advance to Honored and the Plant parts are no longer turn-in-able to improve your reputation.

Another way to get from Neutral to Honored is to treat it like Thrallmar rep worked, and run Slave Pens and Underbog over and over until you reach 5999/6000 Friendly, and then start on the quests in the Cenarion Refuge in Zangarmarsh.

However, by doing it the plant-turn-in way, you also get a chance of finding an Unidentified Species which can be turned in once you’ve reached Honored and it will help boost the path a little bit towards Revered and Exalted. I got 4 of these Unidentified Species to help boost me up before I started on the Cenarion Refuge quests in Zangarmarsh and the Cenarion Expedition ones drizzled around the zones.

Cenarion Expedition Reputation - Honored to Revered and Exalted

Like the Thrallmar rep, right now my best bet as a non-70 is to do Cenarion Expedition quests from the various places they exist in the Outland - Hellfire Peninsula, Zangarmarsh, Terrokar Forest and beyond.

At level 70 there’s a dungeon called Steamvaults that has both a non-heroic and a heroic version to it, and in the non-heroic mode the mobs give Cenarion Expedition rep right through to Exalted.

How Many Runs To Get A Heroic Key?

Dunno! When I hit 70 I’ll give a reputation overview and when I get each heroic key (over time), I’ll let you know how many of those lvl 70 dungeon runs it took me after this attempt at efficiency when grinding reputation in Outland!

Stay tuned ;)

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21
Oct

Special Edible Foods from Hallows End 2007

   Posted by: WoWGrrl    in Adventures In Azeroth

Each special event tends to have its own special foods that it introduces into the game for a short period of time, and the Hallow’s End festivities are no different!

Bobbing For Apples - A Fall-Time Tradition

Make sure you check out the Apple Bob bucket near an Innkeeper, where you can pick up a stack of 5 Bobbing Apple which restores 2% of health per second over 24 seconds and offers a stamina and spirit buff as well.

Candy Corn - Don’t Break Your Teeth!

Candy Corn is an edible Hallow’s End tradition as well, healing 3% of health and mana per second over 25 seconds while seated and eating. I’ve gotten this from the Innkeeper, where once an hour your characters can activate “Trick Or Treat” when talking to the Innkeeper, and on occasion a Treat Bag might be awarded which contains various treats when opened.

Candy Bar

Candy Bar is another edible Hallow’s End treat that comes in the Treat Bag provided by the Innkeeper when a player does the “trick or treat” option with him. It comes in a stack of 5.


Hallow’s End Pumpkin Treat

While this isn’t really a standard “edible” food, it’s still from the Hallow’s End festivities, and is still eaten to be used. However, instead of providing healing or mana rejuvenation or any stamina or spirit buffs, it gives a 20 minute buff that makes your character larger and have an Orange shade to it for a while. It’s kind of fun to see a whole bunch of larger-than-life undead running around, larger than regular-sized Tauren!

Lollipop

What’s a bag of candy without a Lollipop here and there??!

Healing 3% of your health and mana every second and lasting for 25 seconds while sitting, eating, it’s a fun treat that can be used equally by large and small for restoring health, etc, just like most of the other treats listed here.

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