Archive for November, 2007

Hey! Are you one of those “DPS” classes when it comes to dungeon teams and pick up groups?

Wanna make it so tanks and healers you DO party with mystically disconnect, mid-run, and don’t come back?

How about making it so that anyone you ran with in the past conveniently finds a reason why they can’t run with you again?

Follow these simple steps (even just a few of them is enough!):

  • Play “solo” while in your group.

    Start all the battles, ignoring crowd control, because you’re so confident the group can DPS everything down without that pesky control stuff, and that your healer can keep you alive.

    Pick your own target to take down - preferably one that nobody else is working on so you can truly see how awesome your DPS is.

    Use your highest-damage/highest-threat attacks right at the start of the battle so you pull aggro right away - isn’t it fun to watch the tank run around like that?

    When you pull aggro, DPS harder on that elite! Get it down faster!

    Completely ignore the healer and whether they’ve gained aggro or not - the healer can heal themselves and keep themselves alive, your job is DPS!

    Forge ahead after each battle, leading the group to the next battle. This is especially effective if you are not the ACTUAL leader of the party, and has the BEST effectiveness if the mana-users like the healer have no mana after the last battle.

  • Make Assumptions About The Strangers In Your Group

    Don’t worry about moving towards the instance when you get into the group and it’s nearly full - just keep duelling where you are, or better yet - the party still needs to find one more person, jump into a battleground. They can whisper you when the party is full, you’ll leave the battleground with a Deserter flag, and they can summon you. Easy peasy!

    Don’t bother to buff anyone in the group if you have a buff ability. Let them ask for it if they want it, you need your mana for DPSing!

    Don’t worry about repairing or bringing food/water/bandages/potions/extra arrows before you go in - you’re an awesome DPSer who won’t die, the healer will fix you up between battles, and you know there’ll be a mage in the party to give you water when you need it.

    Don’t worry about practicing your spell-interrupt or threat-reduction skills - any spell a caster sends, the healer can heal people afterwards, right?

    Come into the instance sincerely hoping that this team of complete strangers will pass on a rare drop in the instance because you want it. State up front that you’d like everyone to pass if this comes up. This works best if you’ve got one or more people in your party who are likely vying for the same item.

  • Tell Us All How Great You Are

    You’re awesome - you do “mad DPS” and have some pretty neat pixels on your toon in the form of equipment. Be sure to tell everyone in the party about it, because we all like to hear about how great you are.

    Be sure to give others advice on their playing - especially the tank and the healer. Be sure to mention that you have a high-level of that class because it earns you REAL credibility.

    Publish the damage meters REGULARLY. Like, after each boss or mini-boss fight. Don’t bother to publish healing meters, they’re just doing their job.

    Talk about your friends’ or family members’ achievements on the game and how they have bestowed certain privileges upon you (given you cash, equipment, or they have lots of cash or cool equipment).

    Keep talking even when nobody in the party responds to what you say, and the entire party just moves on to the next battle like you hadn’t said a thing.

Then, come back here and let me know how it all went! ;)

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

24
Nov

Mage Dings 70, Buys Epic Flyer

   Posted by: WoWGrrl    in Adventures In Outland

Yep, I did it again!

In September, my Hunter made it to level 70, and that was my first toon to hit 70, having been at the level cap of 60 before Burning Crusade came out.

Bluehairmage is my second toon to hit 70, and he was level 23 or so when Burning Crusade came out, but I’ve had a lot of fun advancing him all the way through and he’s pretty well-rounded (fishing, cooking, first aid, quest blues, dungeon experience, the first of a few crafted epics).

Mage hits 70, buys epic flying

Epic Flying Fetish - How I Did It

I’ve decided that while some people like to see all the high-end dungeons and get all the high-end loot and deal with the high-end drama, that I like the quiet places in life where money accumulates quickly enough to be able to afford Epic Flying right at hitting 70 - with a little bit of planning, of course.

Purchasing Swift Red Windrider

I could have played my mage every day and ground out quests every time I was on, and made it to 70 long before I could afford the 6000g or so it takes to buy 225 riding and 300 riding + the Swift mount itself, but I didn’t play it that way - I based my levelling off of the cash in my bank and that gave me the incentive to save money so I could level this toon through to 70 and start to get involved in some of the cool stuff I haven’t done much with.

Should I Get Another Netherdrake?

At about level 66 for both my Hunter and my Mage, I had about 3500g in the bank, as a reference point. This seemed to work for me. But both times, just before I was ready to ding 70, I had to do an extra “sales push”, selling banked materials with no real earmarked purpose in order to squeeze out the last 500g. Enchanting materials happened to be the ones that tipped me over this time, whereas last time it was a general “garage sale” of junk from all of my toons.

Next Toon In Line?

Well, my toon family is growing thin in terms of “close to 70″. I have a 61 Warrior who has been parked for quite a while and I have no real interest in dusting off at this time, and after that is my 45 Rogue and Priest.

So… lots of time to save up for the next one I guess, but I also have toons hitting 50 soon who will need significant cash investments for upgrading professions quickly, so we’ll see how it goes!

Tags: , , , , , , , , , ,

Why Remove Your Group From The LFM List?

  • Your party is partially full and you want to choose YOURSELF who is invited to the party, not have the LFG tool automatically add ANOTHER Hunter/Rogue/cloth-wearer because they checked off “Auto-Join”.
  • Sometimes you’ve got enough people in your party that you don’t need to fill it completely, yet you’ve listed yourself in the Looking for More tool, /lfm, and it doesn’t auto-exit you until you have a complete party. If you went into /lfm and tried to set the dungeon name on the top right hand side to “none”, you’d find you can only select a dungeon there, not unselect one.
  • Occasionally, someone is “just playing” because they haven’t been a party leader in a group with friends to check it out - and then they don’t know how to remove the party afterwards.

How To Remove Your Group From The LFM List

How To Remove Your Group From The LFM List

It’s simple - go into /lfm, and where it says “Dungeon” on the top left hand side, select the drop-down and choose “None”.

This instantly removes the party from the queue and listing.

The only requirement is like putting a group INTO the LFM tool, removing a group must also be done by the party leader.

Tags: , , , , , , , , , , , , , , , , , , , , , , ,