Archive for November, 2007

Some days I wonder what I’m going to write about next in my blog, but no day do I worry that there isn’t enough to write about, or that I’ll ever run out.

If I feel like I might ever run out of things to write about, the fact that I’m PUGging a lot more these days takes good care of it.

The next topic of discussion is going to be “How To Remove Your Party From The LFM Listing”, but that’ll be in a seperate post, coming up tomorrow. Today, I write about the inspiration for that post, just for a lark.

Soon, I’ll also post some entries about the awesome PUGs I’ve been in lately as well, because there have definitely been a good selection of those as well. It’s just that drama is more emotionally inspiring in terms of writing How To information and Tips and Tricks.

The Story That Inspired The How To Post
(which will follow this entry)

On my level 13 Pally, looking to jump into her first trip through RFC as a healer (with the lure of having all the sharable quests to help convince any party mate who thinks 13 is “one level too low”), I did my standard - put myself into the LFG tool with my standard comments (healer, whisper first please) and added the “I have all sharable quests” bit right there.

Then I went over to the LFM side and saw that there was a 3-person team listed in LFM - two level 13’s, one paladin with a “tanking” name and one rogue, plus a level 52 mage. A run-through, I guess. Still, I whispered the leader as I ran my way from Thrall’s chamber through to The Cleft where the portal to RFC is placed, offering my wee healing skills, but got no response.

I continued to run to the RFC portal so I’d be all ready to go in once a party was formed.

Lo and behold, the two 13s were coming out of the instance and going to talk to Neeru Fireblade just outside the instance. I bowed to the leader and said “ah, looks like you’re already finished your dungeon” in a say for both to hear.

The non-tank 13 got possessively hostile at me and said “go away”, then “get lost, he’s mine”, also in a say.

…*blink*…

The only thing I could think to say was, “funny girl”, then I put her on ignore.

As I looked back at the LFM list to see if anyone else was there, I suggested in a whisper that the tank perhaps remove himself from the LFM tool since his girlfriend was hostile to inquiries, and he told me to “shut up”, that you “have to disband a party to remove it from LFM”.

Such hostility… (although I agree the LFG/LFM tool is not as intuitive as we would wish it to be)

Come back for tomorrow’s entry that has the How-To about removing your party from the LFM tool.

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20
Nov

When To Buy Equipment From Vendors

   Posted by: WoWGrrl    in Adventures In Azeroth

As a general rule, buying equipment from vendors is a waste of money.

But, as with any general rule, there are exceptions to the rule, and those exceptions can be used to make money or save time by help your lowbie toon advance more quickly at very low levels, getting to where you can hit instances or blow past your level 10 class quest.

Exception #1 - Vendor Equipment That Makes You Money

There are a few pieces of equipment that vendors around the World of Warcraft sell which can be bought and resold in the Auction House for more than their vendor price, or used as a way to get your own toon some cheap “green” gear.

For example, in Ratchet (a town both Horde and Alliance can enter), there’s a vendor who sells a small variety of equipment in the mid-to-high-teens level range which are both Limited Sell and Uncommon/Green in rarity.

In The Sepulcher, a Horde village that the Undead/Forsaken are sent to around level 10-12, there is a vendor who sells a couple of pairs of Uncommon/Green boots which are also Limited Sell and in the mid-teens range. One of these boots has pretty decent agility on it for its level and tends to sell quite well.

So, watch the vendors, even though you don’t buy equipment from them very often for your own use - there’s money to be made from the things they sell!

Exception #2 - Vendor Equipment Strategies To Save You Time

Another exception to the rule comes into play when you decide you’d like to have a “family” of toons instead of just working on one and only one to advance through the levels.

White equipment is normally low quality with no stats on it (ie: no +int, +agi, +sta) and very little armor, and it’s available in Cloth, Leather, Mail and Plate varieties if you look around on the game long enough. Its main benefit, however, is that it does not soulbind, and can thus be shared betweeen all of your toons or even shared with friends.

Why would you want to share White equipment amongst your toons or friends?

Well, because you’d enchant the heck out of the White equipment pieces and use the equipment set on your different toons to zoom them from 1 to about 12 or 15 before they have to consider getting better equipment again.

Stick a +100 health on a chestpiece below level 5, and a couple of +int or +agi or +sta enchants on other pieces and tell me your newbie isn’t going to crank through everything in their newbie area without a problem…

And you can keep the equipment, tucking it away for the next lowbie that you start up!

Any Other Suggestions I’ve Missed?

Hey, if you’re reading this and thinking “wait, you missed THIS great thing/reason”, then please feel free to leave me a note!

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When I started on World of Warcraft, there were “buy WoW gold” sites, but the reality of its impact was nowhere near clear.

When the chat spammers started logging in and whisper-spamming their huge blocks of ad text about their services, the impact of Gold Sellers started to become a little more clear to the general playing public who otherwise wouldn’t have purposely come into contact with Gold Sellers in any form. Addons to block tells from level 1 players became a lot more popular until Blizzard did something about it from their side.

Nowadays instead of the whisper spam, players in the cities and the low-level zones are regularly “ninja invited” into parties (meaning there’s no conversation beforehand, the player wasn’t listed in LFG as looking for a party, and the invite was out of the blue) where the Gold Sellers and Bot Makers use the raid line or party line to pump out their scripted sales line if the player accepts the party invite. It’s annoying to everyone but especially confusing to new players.

I have guildmates who say they get over 20 invites per hour now, and I’ve had to recommend the addon AutoDecline a few times, as well as installing it myself for when I play my low-level toons or am in the city with my bank toon.

Other Effects Of Gold Sellers

I, and none of the people I know on the game, have ever bought Warcraft gold.

A few of us are good at earning it ourselves on the game, and we’ve always been free with giving tips to guildmates and friends who expressed financial frustration.

But, I’m quite sure that the reason why I find it so easy to get rich on the game is because OTHER people buy Warcraft Gold, and then use it to buy some of the things I have to offer. Why else would they pay so much for things that are so easy to get, except by lack of knowledge and money to burn?

At any rate, while there are definite economic impacts, I’ll be covering that in a future entry. In the mean time, here’s some more of the Playing Impacts I’ve personally noticed with the growing problem of Gold Sellers on online games such as World of Warcraft:

Playing Impact: Trial Accounts

When I started World of Warcraft, it was on a 10-day trial account that came from my nephew’s Christmas gift of the original release of WoW. The trial account was exactly like the official, registered version, with the following exceptions:

  • I could only advance to level 20
  • I could have a maximum of ten (10) gold
  • Trade skills cap at 100
  • I could see I had mail (mail icon around minimap), but the mailbox was empty
  • Unable to conduct a trade with another player, or use the AH
  • Realms with login queues will give priority to customers with retail accounts.

Now, players on trial accounts have additional communications restrictions that weren’t in place when I went through, in an attempt to thwart the growing problem of Gold Seller Marketers using trial accounts to advertise their wares to players in-game:

  • Trial account users cannot whisper players on the game, unless whispered to first.
  • A limit on the number of tells that can be sent without someone whispering back.
  • Public chat channels will be unavailable.

What’s The Big Deal?

The communications restrictions don’t sound like much when put simplistically like above, but consider two scenarios which may strongly affect a new player’s impression of the game and whether they stick around or not:

  • Your friend joins WoW on a Trial account. She knows your name, but you don’t know hers. Now she can’t whisper you or mail when she comes online, she has to contact you out-of-game to communicate her (oh-so-easy-to-spell-and-remember) name to you.
  • Someone completely new joins the game on a Trial and is confused and has questions, but doesn’t know anyone and isn’t in a guild. No longer can they ask questions on the General line, and while I haven’t tested it, if they also cannot SEE the General line during the Trial period, they may not even realize there IS such a public chat line around that can offer them assistance when they become a full member.

Considering World of Warcraft, like any other Online Game, has a certain percentage of people disabling their accounts each month, it’s got me wondering how the changes have affected their ability to change over Trial users into Registered users.

What Do You Think?

Is the game that awesome that without any ability to properly communicate during the first tenuous days of figuring out basic skills, Trial users are still converting to Registered users at the same rate?

Or, has the abuse of the Gold Selling Marketers skewed the Trial account data so badly that it could never really be examined?

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