14
Dec

My First Heroics Dungeon: Blood Furnace

   Posted by: WoWGrrl   in General


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With Frost damage at 464 and 6.7k health unbuffed, my 70 Mage donning the Epic Shadoweave set augmented with quest and dungeon Blues listed himself in the LFG tool for the first time for a Heroics dungeon run.

As usual, I listed myeslf for a few options, but with the Daily Heroics quest being for Blood Furnace, it was that one that I ended up getting into.

First Try - Healer Undergeared, Group Disbands

The first invitation was a 70 Rogue who stated he already had a Tank secured when I inquired about the existing party status. Since we were looking for a healer and one of my healer guildmates had been talking about trying a Heroics PUG, conversations went on about gearing and concerns on both sides, and it was decided to give it a go and see how it went.

The tank was a Warrior who had 11k health unbuffed and was right spot on 490 defense. With the stamina buff (and I don’t know if he ate buff food as well, or took buff potions to help his case) he had just under 14k health.

After the first 2-pull (with one sheeped while we downed the first) it was apparent this was not going to work, as the tank went down to under 2k health tanking only one mob at a time.

Our healer was a Holy Priest with +1100 healing (buffed) but still has some BOE greens 66+ and one epic - he was lead to believe that +1100 was good for Heroics, so now has some additional researching to do and some general gearing up before trying again.

At any rate, my guildmate backed out of the party and left himself, and the leader of the party asked if anyone else knew a healer - then within five minutes, the party was disbanded.

Second Try - Smooth Sailing

Less than 10 minutes later, I get another whisper, this time from a Druid who I neglected to “interview” before accepting the party invite. Normally I ask if the party has a Tank and/or a Healer secured, but this time I just jumped in… and then ventured over to the Armory to look up the Druid and Priest who started the party membership when I joined.

Turns out the Priest was Holy but the Druid was Balance. A Warlock was added to the party (incidentally a lock who was in the previous failed group with me) and before I could think to ask about the Tanking situation, the Druid said he was respec’ing and would be right with us.

The first piece of gear I looked at in the Armory for both the Priest and the Druid were from Gruul’s Lair. I was suddenly very confident that this would be a good Heroics group - if me and the other DPSers didn’t screw it up.

The DPS Team

… Consisted of a DPS Warrior, Frost Mage (myself) and an Affliction Warlock. The Warlock and I were the two “outsiders” with the DPS Warrior being in the same guild as the Tank and Healer.

The Run: WoWWebStat’d

The results of the run can be seen here in anonymized format (ie: with fake names). There was one complete wipe and a few other deaths here and there, but all in all the run went very smoothly and we downed every boss and cleared the instance.

I came out with two new pieces of gear - Embroidered Cape of Mysteries and The Willbreaker - the two combined brought me up around +120 more frost damage than I had going into the run.

The Lessons Learned

Well, for one thing, I was one-shotted for just over 8k health as one of my deaths. I didn’t pull aggro very often (at least, where I couldn’t Ice Block my way out) but still found that on occasion a mob wanted to take a swipe at me.

I noticed after that death that if I had my Ice Barrier shield up, mobs tended to only get one shot at me before the Tank had aggro back, so my shield saved my life a few more times that run.

Another thing I noticed was that people who messed up were first to admit it and nobody had to “tattle” on someone else for wrong moves that break crowd control or gain extra aggro that causes a wipe. The DPS Warrior broke sheep a couple of times within the first pulls and the Healer asked out loud what was going on with the sheep, in a “why aren’t they holding?” way - and the Warrior immediately owned up to it and didn’t break sheep any further throughout the run.

I’m quite looking forward to more Heroics runs of this calibre!

This entry was posted on Friday, December 14th, 2007 at 1:18 pm and is filed under General. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

3 comments so far

Rizzo
 1 

I think its funny that you thought 1100 +healing wasn’t enough but you went in with less than +500 frost spell dmg…. :-)

My priests armoury profile doesn’t have my healing gear on, but I get almost 600 +spell dmg unbuffed for soloing, and with healing gear + potion I get almost 1100 +healing… I haven’t healed a heroic yet, but its not just +healing that makes a healer good for heroics, you also have to consider their mana regen, MP5, mana pool, talents, skill, etc… right now my priest has 250 mana/5 when not casting and almost 100 mana/5 WHILE casting! Talents in that regard helps tremendously for long fights, not to mention 9500+ mana pool… then you have your shadow puppet to help with mana regen on boss fights, but if you have to pull him out to deal with the ‘trash’ then either your tank is taking too much damage, or you aren’t healing enough… the worst is when you get into a rhythm on healing (renew/prayer of mending/greater heals/group heals) that when the tank all of a sudden drops half his HP, you’re scrambling to drop a couple of quick heals on him before you can get back into rhythm. Guess that’s where resilliance and defense plays a major roll to keep the crits at a minimum. Then I have people like my brother telling me that I’m not ready for heroics yet, that I should get a few gear upgrades first…. Days like that I just log my hunter and /ignore everyone! LOL…

Is Blood furnace the ‘easiest’ of heroics? I would have thought Ramparts would be… someone said Underbog was also ‘low’ on the heroics difficulty although I haven’t tried any yet. Figured if I could do Mechanar/Arc and the Caverns of Time, and gear up that way, Heroics should be next on my list.

I found PvP gear really good for DPSers, and even tanks, but for healers it just rots… sure it has decent stamina, with some int, but there’s no spirit, or mana regen, and the +healing isn’t all that special either… When compared to some of the dungeon blues you can easily get on non-heroics.

December 14th, 2007 at 3:59 pm
Gilius
 2 

The first thing any dps-er should get when started heroics is a threat meter. Or even when doing normal instance runs. I highly recommend Omen, or else KTM. It makes all the difference in pulling aggro or not. In heroics, if you yank it and the tank cannot get to you or taunt it off you in time, you’re dead. And you sort of deserve to be dead, since you weren’t watching your threat ;).

December 17th, 2007 at 1:42 am
 3 

To clarify, I didn’t think the +1100 was a problem, I thought the Nagrand greens he was still wearing was the problem :)

Plus, different classes have different +rates to aim for - I’ve seen Locks with 1300 damage advertising for Heroics but I don’t think Mages can even GET that high.

Glad for the input on the situation, however, as there’s limited information out there as to what to strive for, and if your buddy says “hey, get +XYZ of some school of magic and you’ll be rockin” then sometimes you’re left thinking you’re better set for the situation than you really are ;)

Valdesta

December 17th, 2007 at 4:54 pm

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