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	<title>Comments on: Weird Terrain Glitch in Tempest Keep Raid</title>
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	<link>http://wowgrrl.com/2008/04/05/weird-terrain-glitch-in-tempest-keep-raid/</link>
	<description>A Horde Girl's Adventures in World of Warcraft</description>
	<pubDate>Wed, 07 Jan 2009 20:08:48 +0000</pubDate>
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		<title>By: speardan</title>
		<link>http://wowgrrl.com/2008/04/05/weird-terrain-glitch-in-tempest-keep-raid/comment-page-1/#comment-18168</link>
		<dc:creator>speardan</dc:creator>
		<pubDate>Wed, 30 Apr 2008 22:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://wowgrrl.com/2008/04/05/weird-terrain-glitch-in-tempest-keep-raid/#comment-18168</guid>
		<description>I remember something like that from the level 50 or 60 dungeon in the burning steppes? It was fun because you could sneak by 5 or 6 mobs by walking on the wall. I like to stay in dungeons after they are cleared and play around, mostly i look for places to fish but i also look for things that we missed. I have a lot of fun feeling like i own an empty dungeon. favorite place to fish? mine is boring, i love nagrand.</description>
		<content:encoded><![CDATA[<p>I remember something like that from the level 50 or 60 dungeon in the burning steppes? It was fun because you could sneak by 5 or 6 mobs by walking on the wall. I like to stay in dungeons after they are cleared and play around, mostly i look for places to fish but i also look for things that we missed. I have a lot of fun feeling like i own an empty dungeon. favorite place to fish? mine is boring, i love nagrand.</p>
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		<title>By: chanze</title>
		<link>http://wowgrrl.com/2008/04/05/weird-terrain-glitch-in-tempest-keep-raid/comment-page-1/#comment-16680</link>
		<dc:creator>chanze</dc:creator>
		<pubDate>Tue, 15 Apr 2008 11:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://wowgrrl.com/2008/04/05/weird-terrain-glitch-in-tempest-keep-raid/#comment-16680</guid>
		<description>Yes I have been knocked up there many many times and most of the times it saves me other than yes you can catch another knockback and it will throw you off, or in my case my tanks moved to the other side of the pillar meaning I had 0 los on them.</description>
		<content:encoded><![CDATA[<p>Yes I have been knocked up there many many times and most of the times it saves me other than yes you can catch another knockback and it will throw you off, or in my case my tanks moved to the other side of the pillar meaning I had 0 los on them.</p>
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		<title>By: chucandy</title>
		<link>http://wowgrrl.com/2008/04/05/weird-terrain-glitch-in-tempest-keep-raid/comment-page-1/#comment-15829</link>
		<dc:creator>chucandy</dc:creator>
		<pubDate>Mon, 07 Apr 2008 15:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://wowgrrl.com/2008/04/05/weird-terrain-glitch-in-tempest-keep-raid/#comment-15829</guid>
		<description>I'm not sure if being up on the wall will get you out of range for the silence and knock-back effect, but as a tip...
if you have a pally tank have them tank the birds while the 2 humans are killed first, then aoe can stand far away and aoe without fear of aggro, just make sure the silence is cleansed right away.

it's best to pull the first bird group back into the first section of that hallway and tank it in the back corner, so people don't get blown into the big room and aggro the second bird group.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if being up on the wall will get you out of range for the silence and knock-back effect, but as a tip&#8230;<br />
if you have a pally tank have them tank the birds while the 2 humans are killed first, then aoe can stand far away and aoe without fear of aggro, just make sure the silence is cleansed right away.</p>
<p>it&#8217;s best to pull the first bird group back into the first section of that hallway and tank it in the back corner, so people don&#8217;t get blown into the big room and aggro the second bird group.</p>
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