Most Deathknights Won't Be Tanks
With the Wrath of the Lich King expansion pack looming on the horizon (some say Nov, some say Feb?), I'm getting a bunch of toons ready and leveled up to work with the onslaught of Level 55 DeathKnights that will be running around the Outland in search of dungeon parties.
I myself will not be rolling a DeathKnight for quite a while, figuring that there'll be enough of them out there that the other classes and roles will be easier to get a party with - and I'm all for less competition and more personal fun.
I'd like to say one thing about this whole DeathKnight situation, however:
Being A Tank Is More Than Leading A Party
I know that the introduction of the dual-wielding damage-dealing rune-using DeathKnight is meant to help address the "tank shortage" that is perceived in the game, but I personally don't think it's going to do a whit to help the "problem" that is perceived.
You see, according to what I see, the "problem" is that the role and responsibilities of a Tank are not what most players expect it to be, and when most players realize what is expected of a Tank, they decide it's not what they want to do, and viola, they're "dps, not a tank".
This is not to say that someone who is DPS geared and spec'd cannot act as a Tank in an instance, of course. Players "can" do anything they want, but they may find it difficult to find quality DPS and Healers who want to party with them on an ongoing basis unless they're way overgeared for the instance and essentially giving run-throughs.
Role and Responsibilities Of A Good Tank
Most of us are familiar with the basic role of a good tank - to lead the dungeon party's direction, and to be the object of the enemy mob's hate, taking damage and protecting the rest of the damage-dealers and healers in the party.
But the responsibilities of a tank aren't as clear (especially the more refined the tanking strategy gets), and there's a vast difference between a bad tank and a good tank.
Some tanking responsibilities include:
- Determining the quality of the group's healer
- Setting the pace of the party excursion
- Marking and communicating kill order of grouped mobs
- Making Good Pulls
- Explaining Boss fights
- Reigning in or replacing excessively poor groupmates
Quality Of The Group's Healer?
It's largely expected that for a group to be successful, the most important parts are that the Tank and Healer are solid. Having poor DPS can slow down a dungeon run in a severe way as well, of course, but having a poor Tank or poor Healer almost always spells doom for a party.
But having said that, know that we're all in a process of learning about how to play our classes as we're levelling through to the level cap, so "excellent" healing or tanking is not required. What is required is that the Tank can judge the quality of the group's healer, so the Tank knows how hard and fast the party can be pushed without having to spend time getting ready to go again after a wipe.
Setting The Pace
This is one of the toughest things for a new tank to learn - especially since World of Warcraft has been going for many years and it's likely you'll get at least one member of your PUG party who is high on knowledge about the particular instance, but low on patience for waiting for you to start the fight.
In short, a good tank will know that a DPS who is deciding to start the pulls is using a passive-aggressive, non-verbal way to say "let's go faster". A good tank will always practice setting up the marks and starting the battle as quickly as possible.
Marking Kill Order
Marking is a huge learning curve for a new tank, and is the primary reason why I've chosen the DPS and now Healer route before trying the Tanking route.
If marking were merely about slapping a Skull, X, Moon, Square, etc on whatever mob you pleased, then marking would be easy, and I wouldn't be writing about it. But it's not easy - the tank needs to know which attackers are ranged, and which are melee, which will heal or mind control or aoe-bolt the party, what types of crowd control can be used on normal mobs, and what mobs are immune to any type of crowd control.
I strongly suggest that any tank get an addon to help quicken the process of applying Raid Icons, because the marking and pulling process can be one of the biggest time-wasters of any PUG I've been in.
Making Good Pulls
In my opinion, LOS (line of sight) pulls are one of the signs of an excellent tank.
Knowing first to communicate to the party that a LOS pull is being executed, and then knowing exactly where to stand to be out of LOS for the mobs they've just pulled is amazing to me.
But in general, a good pull, whether it's using Line of Sight or not, is one that is executed with control and allows for the pulling back of a group of mobs far enough that the endless number of patrols that are found in instances above level 45 can be avoided until they, themselves, are pulled with control.
Explaining Boss Fights
A good tank knows that while the players in the party may be competent, they may also be brand new to the particular instance at hand, and may not be at all familiar with the boss fights you're about to jump into. A good tank will confirm that everyone knows the fight, and if someone doesn't, will be able to give a quick, succinct explanation of what that player will need to worry about.
For the most part, it's been agreed that the biggest piece of advice a player could get in a boss fight is this: "Stay out of the fire"
Maintaining A Good Group
A good tank has likely been playing as a tank for a while, and is a good tank out of experience in tanking. What comes along with this is that they probably have a pretty good Friends list, or have buddies in their guild they can turn to to fill a last spot in a dungeon run, or can look at the LFG tool and recognize a few good players from past experience.
Thus, a good tank is usually quite able to maintain a good group, even if it's a completely random group of players in a PUG. Good tanks will know how to quickly and politely communicate to a wild player that they need to hang back a bit or settle down a little, and ultimately will be able to replace a tremendously poor player instead of forcing the entire group to suffer through the bad experience.
Note, I said "politely communicate" there. A tank who will abuse a poor player instead of being polite will find themselves being used as a Tank as long as there is no other choice, but over time will continue to be forced to play with poor players with poor attitudes while the good players with good attitudes form stronger friendship bonds and play together more.
Why Most DeathKnights Won't Be Tanks
Most Deathknights won't be tanks because Tanking takes a lot more knowledge than any other role, and knowledge takes dedication, interest, time, and repetition repetition repetition.
Many players who pick up the DeathKnight class will be doing so because it's new and interesting, and they're "bored" of their other characters. This doesn't sound like a recipe for success to me... do we really think that someone who would re-roll due to boredom would put in the time and energy to truly learn how to be a good tank in that class?
Sure, there'll be some excellent DeathKnight tanks that come out of this introduction, but won't it end up like the rest of the tanks, where a large majority of the good ones are snatched up by guilds and then have so many quality choices of regular play partners that they rarely have to turn to the LFG tool to fulfill their needs?
If you enjoyed this post, make sure you subscribe to my RSS feed!Related posts:
- LFG Tanks: Don’t Screw Your Healers!
- For DPS Specs: How To Drive Away Healers And Tanks
- Re-learning The Fights As A Healer
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My DK is going to be my banker. At level 55 it will be able to do anything profession wise that TBC has to offer, without actually having to spend the time leveling up that high.
I dedicated Tank and as a very good Tank I would say your article piece is spot on. Of the points you mentioned good Tanks know and must learn how to do all those things. The good and great Tanks do them very well.
I'm a dedicated Tank because I dedicate my character to the art of Tanking and using wit and tactics that helps a group to stay alive and win. But tanking is so much more as you have to think a bit tactical in how your going to approach a group or pull with the group makeup you have or don't have and improvise.
Best person to judge a new healer is the Tank or to evaluate a good one. Over the course of countless Heroics ive I can tell good healer from great healer to exceptional healers. The Tank is the best to know since you usually get the most heals as well.
I won't be surprised if most the Death Knights will be DPSers.
Good insight into tanking, I went through all those phases on my warrior, yelling at people for being stupid, being overcontrolling of pulls/marking, kicking people out of the group until I found a good guild and a good group of friends who's play style could let me relax. Now I don't feel like respecing to DPS (that often). Glad your back posting again.
BOOO.. all DK will be tanks.. J/K :)
Honestly I think you'll see a LOT of new tanks.. Not all.. but a lot.
Why?
Because for the same reason my tank stopped moving up. To level a tank is a VERY time/gold expensive project. Either 1) you spend the time killing with prot talents (eww) and that takes forever.. or 2) you level to instances you want with a mixture of talents and have to respec semi-regularly to be able to level with any sense at all.. or to just farm instances with groups.
Starting in the 50's eliminates a LOT of that. You need to be precisely 55 to go into hellfire ramparts. Period. These guys are suppossedly going to be born in reasonably good gear.. They are ready made to try out as tanks. People who found leveling to be waaaay too painful for a traditional tank ( I do have a druid, but he's mostly for dps.. cuz bear=snorz..).. Will get a HUGE headstart on new warriors/palies/druid tanks. I think the group that will suffer the most are the warriors. I predict the # of warrior tanks to go bye bye as people will look for DK tanks for their special abilities (maybe not at raid level, but still.. for the same reason locks love pally tanks.. there will be a favorite for DK's).
Although there will be a lot of DK dps'ers. I totally plan on IGNORING my DK until I get all my 70's to 80's and am raiding or pvp'ing periodically. Mostly cuz I don't want to spawn into wherever-land with 900 other dk's killing boars or something stupid..and fighting for kills
I have wanted a tank for a long time but haven't had the time to start from lvl 1 on a fourth toon. I had my heart set on a pally tank because its unique but i think the DK starting at the level it starts at will be for me :)
I leveled my warrior as dps to 60 then speced tank It has had its ups and downs. first the druids taking tank roles and then with the expansion paladins. Blizzard now wants to add another tank class give me a break. I think that blizzard would have served the warcraft community better if they had opened up lich king with the ability to start a level 55 of any class you want. what am i going to do with two tanks? don't get me wrong i will roll a death knight to skip leveling from 1 to 55 and so I can have one more toon with two professions.
I hope something good comes out of this. the jury is still out on this one though.
Good post. It's fun to Tank. I study all the articles and crunch the numbers to maximize my Love of Tanking. I am confident I do it well. With My Prot warrior. And my Feral Tank Druid, and my Tankadin. All 70s that will get their time after I have learn DK Tanking.
I don't like your post Title =)
I'm currently playing a frost DK and am going down the tanking path. So I appreciate it when someone gets down to what really makes a good tank beyond just armor stats, talents and enchantments.
Great article!
I hate how people think they know everything about WoW and tanks know everyones class.I hate when tanks ask whats your bonus healing on my priest when queue for an instance or raid for a pug group... Then I give it out and they say thats too low. When you have the best gear in the game and now just going for acheivements... Tanks don't judge classes before raids. All classes and characters are built different. Resto druid may have more BH and they have HoTs ,but can't heal burst damage like a paladin. The resto druid may have more BH, but the Paladin may have more crit that for burst healing. Many things come into play. BUT DEFINETLY KEEP GOOD PLAYERS ON YOUR FRIENDS LIST.
I have to agree after reading this article im surprised to say you've got tanking spot as far as i can see and that comment about the LOS pulls very true But the problem with LOS pulling is that there can sometimes be add's that you dont see and that can make the situation very whacked up and can make the tank move away from the original pull and leave the DPS and AOE helpless so then the healer would have to concentrate on them and the tank would have to fend fror himself but being a 36/0/30 Dk i have the ability of healing myself and some of the party with anywhere from 345-700 which is a small amount but it can help out in the long run.
Great artitcle LOVE YOUR WORK.