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Doing Pick Up Groups like I so often do to accomplish my goals, I get to see a lot of interesting player habits.

And sure, every player is unique, everyone is special. But each of us who are unique and special still have a billion traits that can be “categorized” even if the whole person cannot accurately be.

Let’s talk about the trait of being a Tourist in a dungeon group.

What Is A Dungeon Tourist?

In short, a Dungeon Tourist is a player who feels compelled to be at the front of the party - generally in front of the Tank before the pull is done.

A Dungeon Tourist will decide without notice to head down a hallway that the Tank is not heading down, just to see what’s over there, or to mine a node or pick a flower that’s spawned.

Generally, what they find in their short journey is a mob that starts to attack them, and the squishier they are, the more panicked they are when they ask for help.

How Can You Detect A Dungeon Tourist?

Unfortunately, it’s not easy to detect a Dungeon Tourist immediately.

They don’t wear loud shirts, they’re not carrying cameras, and they come along WITH you into the instance instead of already being there when you arrive. In short, they look just like everyone else in your group, and with your hopefulness of a successful run, you might even think them a “good player” by looking at their spec or gear.

The only way to truly know you’ve got a Dungeon Tourist on your hands is to watch their behavior during the instance:

- Do they stand behind the tank before the pull?
- Do they get hurt regularly yet do negligable damage compared to others who are not getting hurt?
- Do they regularly move up and past the tank before thinking about restoring mana or health between pulls?

Tactfully Handling Tourists

Most Tourists, I’ve found, are young players behind the keyboard.

To them, the game is still new and exciting, and the fact that they’re in a dungeon group, or in this particular instance, makes it even more exciting. Team play is quite a bit different than Soloing or Pairing up with a friend, after all.

These tourists generally are well-meaning, and can be coached into altering habits - at least for one run - with a friendly person to give them a tip or two they find useful.

The most useful way I’ve found to tactfully pull most Tourists back is to appeal to their hope of not dying during the run. Simply saying “PlayerName, please wait behind the tank for us to go, if you aggro something, you’re pretty squishy” works most of the time, at least for that pull.

Reminding is easy too - “Hey Squishy, let the tank go through first :)”

Handling Stubborn Tourists

Some Tourist-types are stubborn, unfortunately. Thankfully it’s a small percentage of them the higher level you get - and certainly once you hit Outland instances, they’re almost non-existent.

Stubborn ones might hang back once or twice, but in general, as soon as there’s a corner they can’t see around or a node they can mine or pick, they’re off without a second thought. And again, aggro’ing something as a reward for their lack of foresight.

The best way I’ve seen to handle these types of tourists is to simply not assist the battle if they’ve done it too many times. Let them die as part of their education.

Even if they can get a quick resurrect from a party member, their actions will cost them two ways:

- Repairs
- A blow to the ego that the party members won’t run in like Mommy and Daddy to save them.

Even if it means the rest of the party WAS put into combat and DO have to kill what was aggro’d after the first guy bites it, I still recommend this strategy. Even if the player leaves the party in protest, I’ll bet your group will be the better for it, and unless you’ve got 2-3 OTHER weak players in your group, most pre-Outland instances can be 4-manned without many problems.

Tell Me About Your Adventures With Dungeon Tourists

I’d love to hear about your adventures with Dungeon Tourists - whether they be in PUGs or guild runs, or whatever.

I know of a casual raiding guild that has raid-based financial punishments for Dungeon Tourists, charging them a certain amount of gold every time they get part of the raid killed for their Touristism, and I think that’s both great and hilarious.

What do you think?

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This entry was posted on Tuesday, July 29th, 2008 at 2:45 pm and is filed under Adventures In Azeroth, Adventures In Outland, Adventures While Healing, Adventures While Raiding, Adventures in PUGs. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

5 comments so far

 1 

Well I see both sides..

Honestly.. If the game weren’t exciting for me.. I wouldn’t be playing it. I WANT to see big honkin dragons die.. I WANT to see Archimonde.. I want to make Kael beg for his life.. I do. As a matter of fact, I have heard in WotLK notes that a “spectator mode” for arena AND raids has been spoken about. THAT lady, is awesome.

I want to wander around Naxxramus and check out what all is there.. But I don’t want to get my raid killed. I make it a point (not being/having a tank ATM) to NEVER be in front of the pack. And a lesson for you noobies too.. don’t stand in teh back either.. respawns are bad and if you’re 20 miles from the tank.. you die. Stay behind the tanking group and I tend to stand next to a healer. Does this mean they’ll heal me? no. But if “Random badboy mob X” spawns and sees me I can probably get a heal while my 3 tanks are squabbling over who has to save the warlock.

So I want to look around too.. but I wouldn’t sacrifice my group to see if that is a thorium vein over there.. ya know? My most recent run in shadow labs.. the warlock was getting a little… well you know the type. So the tank did a “/sleep” and said.. go ahead.. tank this group of 5.. A simple statement/maneuver.. but it worked. Everyone was put in check and we went on.

July 30th, 2008 at 7:33 am
 2 

I have to admit to being an avid dungeon tourist myself. Although I am generally inclined to leave it to the tank to get pounded into the ground my warlock main just has too many buttons that scream to be used for… recreational purposes.

Why anyone in their right mind would hand me an eye of kilrogg is beyond me… and sometimes you just have to go that much further to get that superb screenshot (live action screenshots preferred).

I have been responsible for my fair share of wipes but in general I will just wander off and you’ll hear the word ‘oopsie’ over raid chat just before it’s time to send out a healer to come scrape me off the floor.

Are you looking to banish your local dungeon tourist? Wondering how to recognize them?

Just look for the person who is having the most fun :P

But if you are really having issues with dungeon tourists like myself the best advice I can possibly give you is to keep things moving.

The less downtime you generate in your group the less time I have to develop the curiosity on what it would be like to jump off of that bridge or if I can climb that wall.

Regards, cap
proud member of the azerothian tourist association

July 31st, 2008 at 9:14 am
 3 

This is one of the funniest posts I have ever read on a wow blog! I am also sad to say that I frequently find groups with these “tourists,” acting like Rambo :)

samownall - World of Warcraft Blogger

August 1st, 2008 at 6:17 am
 4 

*grins* when I read your title of “dungeon tourist”, I immediately thought - hey! that’s me!

But I’m not a tourist in the way that you describe. I’m a happy snapper. I have my fingers hovering over alt-z all the time, and take screenshot after screenshot. Especially if it’s my first time in the instance. Is it the Blood Furnace where there’s that weird green capsule thing that fel orcs stand in? Yep, i got a pic of me standing there. My PUG were patiently amused. I was healing well… :)

August 1st, 2008 at 8:07 am
 5 

Haha, Nice read, just came across your blog, it’s really nice. :)

August 3rd, 2008 at 6:56 am

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