Enchanter Friendly With Zandalar Tribe
The Zandalar Tribe is a WoW Classic reputation faction which was big when the level cap was 60.
The reputation itself comes from the raid instance of Zul'Gurub, which is found in Stranglethorn Vale, northeast of Grom'Gol Base Camp.
Back in its hay-day, this instance was similar to BC's Zul'Aman - littered with Trolls, and with a very similar type of landscaping (jungle/lush). Only, because there were 40-man raids in the Classic version of WoW, this one was a 20-man, like Zul'Aman is a 10-man in comparison to the 25-man raids that dominate the Burning Crusade scene.
It's quite hard to get into a Zul'Gurub PUG these days, so without a group of friends you can bring in to thrash on things with you, it's hard to get the reputation.
I was lucky enough a few weeks ago to get my Enchanter Hunter into a ZG PUG, and was able to get to Friendly in reputation with the Zandalar Tribe.This is good, because it let me purchase a reputation-based enchant for [Brilliant Mana Oil], which not only restores mana per second, but boosts +heal rating, too.
Is Much Skill Needed Anymore?
Going through this instance with the PUG, I noticed a big thing:
The tanks and off-tanks still do special dances for handling the fights, such as splitting up mobs that may heal or assist one another.
The DPS just has to follow and watch Omen and not pull aggro, but as a DPS I didn't even have to pay attention to what the tanks were doing, just follow kill order and keep up.
So, unless you're a tank, ZG is pretty much a zerg-fest. Certainly, you don't need more than 3 DPS, and I've heard of people going in with a trio party and doing just fine on some of the bosses too! (like the one that drops the turtle polymorph)
But alas, it's hard to find friends who will go in. That's okay, I got my enchant, that's what I was aiming for!
If you enjoyed this post, make sure you subscribe to my RSS feed!Related posts:
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I believe Zul'Gurub is NorthEast of Grom'Gol, and that the faction hand-in area (on the island) is north by northwest of Grom'Gol.
I have only personally ever been to ZG once with my hunter at 60 (before BC)... and I couldn't even stay, it took so long to organize the PUG (basically was 2 alliances fielding 80% and PUGing the rest) that it was really late and when a handful of people left, instead of looking for more, the raid fell apart.
They should revitalize some of the old dungeons, maybe have a 'hard mode' for those at level 70 which would be considered 'normal' for the regular BC dungeons? That way there are still more options for the casuals, alts, etc? Although you'd have to rescale the rewards for BC content..... can't imagine what's going to happen with WOTLK. I hope they don't go TOO crazy like they did with BC. I ended up throwing away my entier set of tier1 gear by the end of my first week into BC! :)
Ah yes, I'm directionally challenged, but I've fixed that now :)
As for the revitalization, with the release of the Achievements system, getting exalted or getting various kills from various old world reps or dungeons is on that list.
Maybe that'll help :)
Great to see you again Riz!! :)
ZG is a brillian instance, I often find myself going in and solo'ng the Panther boss for a laugh.
Also at reveered you can buy a few elixirs that last 2 hours. I've been using "Swiftness of Zanza" (http://www.wowhead.com/?item=20081) for timed ZA bear runs, and afterwards I go and waste the rest of it capping the flag in WSG!