The Part Of Raiding About Self-Defense
Raiding is a fun and interesting part of World of Warcraft.
Not only is it more chaotically challenging than regular leveling content or 5-player dungeon content, but it more solidly introduces the concept of teamwork within the game setting.
Self-Defense In Raiding, Defined
When I first think about self-defense in a raiding context, "staying alive" is what comes to mind.
You know, simple things like not standing in the fire, or in the roof cave in, or in the big circle that Hodir's about to drop a big ice shard onto.Those are dynamics that are also in play in Regular and Heroic 5-player dungeons as well, so there's a lot of practice available for any given raider in terms of that type of self defense.
Second up, I think of self-defense in a "something is on you, and you're not a tank" kind of way.
If that something doesn't one-shot you, or you have a chance to react to their making a bee-line towards you, self-defense tactics are the ones you use to keep yourself alive long enough for that mob to be downed or taken back by a tank (or by another less squishy raid member).
But ultimately, neither of these types of self-defense are what inspired this entry.
The one that inspired it is a third type of self-defense - that of defending yourself against your own raid members' and their (sometimes warped) senses of humor.
Someone Always Thinks It's Funny
Unless you're in a raid team with zero roster movement, you're always bringing in new blood to your guild raids, and if you PUG raid at all, generally over 50% of the raid tends to be "new blood", at least when it comes to your familiarity with them.
And when there's new blood, there's always someone who gets a kick out of using a skill or object that negatively impacts others.
For example, for the first time since January someone put down a Toy Train Set in our official raid last week. Of course it was destroyed immediately, and it was put down by someone brand new to the guild (not a veteran by any stretch), but part of me was deeply saddened.
Thankfully, our guild isn't filled with people whose humor is triggered at the expense of others, and has officership that is respected enough that when they say stop, folks stop.
Mages, Priests in ToTC: Slowfall/Levitate Your Friends FTW
In closing I'd like to say that the one thing I've learned about this phase of WoTLK raiding, especially in PUG groups with a bunch of strangers, is the one place I can defend my friends and stymy the guy who is trying to find laughter by laughing at them.
Slowfall and Levitate are your friends, Mages and Priests (just happen to be my two raiding toons). Cast them on your friends just before the fall to take on Anub'arak, and cast them on yourself.
Let someone else die if there's an annoying DK in the group, but above all else, defend yourself and your friends with just a few clicks.
That's my 2c on the topic anyway!
If you enjoyed this post, make sure you subscribe to my RSS feed!Related posts:
- Looking Back: From Social Guild To Raiding Guild
- Why My Raiding Guild Rocks, Part II
- Helping A Warrior Tank Guildmate Exceed 490 Defense
Tagged as: annoying raiders, Dungeons, heroics, koralon, PUGs, raider training, Raiding, raiding skills, raiding with friends, raids with strangers, recruiting, self defense

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Agreed, except for the train part. Destroying a train is practically a public service. There is nothing more obnoxious then a train being laid down while trying to explain a fight.
Path of Frost...oh how I hate thee....
Just a couple days ago I had a ToC 10 PuG disband right before Anub'arak because of a Path of Frost induced fall wipe. We had a lot of new/slightly under-geared people and things had not been smooth getting to that point. I guess frustrations just boiled over and that was that.
Sure I was able to take in some A Listers later and swat the big bug, but it was incredibly frustrating and, needless to say, that Death Knight is no longer welcome in my PuGs!
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