Archive for the ‘Adventures In Battlegrounds’ Category

As someone with largely non-sneaking toons on World of Warcraft, my experiences in the PvP Battlegrounds vying for a few “easy epics” have included a lot of seeking and searching out ways to be sneaky without any sneakin’ skills.

Sneakily Dealing Ranged Damage

The first thing I’d like to say about this whole thing is that the World of Warcraft is a magical, mystical place where some physical structures that appear to be in place really aren’t there, in a way.

What way?

Well, in the way that sometimes there are hills and trees and even parts of buildings that obscure vision for a player but do not effect line of sight for someone mounting an attack on the player who cannot see them.

These are the greatest spots in the world, to me, when I PvP. I love to seek those spots out and get myself to them (especially in confusing times) and then see how long it takes for someone to figure out I’m there and do something about me.

And of course, if one can Range DPS from that spot and be successful, one can Heal from that spot as well and be equally successful!

Where I’ve Found Great Spots

If you read my blog very often, you see that I cover a wide variety of angles of the game of World of Warcraft. I get into a whole bunch of different things during my play time, because I’m curious and I enjoy the variety of entertainment that Blizzard offers.

So, it won’t be a surprise to you to know that when I do battlegrounds, I do ‘em all. To the point of queuing myself for 3 battlegrounds at once, and leaving one battleground for another’s start-up call if the first one is going too painfully badly (like a WSG where everyone is fighting mid and nobody is running the flag…).

So, I’ve found some great spots in pretty much all of the Battleground instances, possibly save Warsong Gulch itself since I put myself on Flag-runner support duty most times and that involves a large degree of “out in the open” practice of self-defense.

Favorite Battleground For Sneaky Ranged Action

My favorite Battleground on my Mage and Priest who have a slow-fall ability of some sort, is Arathi Basin, because part of my sneak attacks and sneak heals can come in the form of jumping down from the Lumber Mill to the Blacksmith, or from the road down to the Gold Mine flag, which is an assault type that I don’t see being used commonly when I play.

But Eye of the Storm has some great spots too - near the flag and near all of the tower bases. Although it’s EOTS where I’ve had fine success standing out in the open healing, and the Alliance folk didn’t do a single thing about me!

Should I Make How To Be Sneaky PvP Videos?

I have taken footage of my Priest and my Mage doing battlegrounds while I did some Honor Grinding for gear, but haven’t done much with it. Anyone interested in me turning some of the footage into videos similar to the rest of the Raid-type videos I’ve posted?

Would you share your sneaky heal and range spots with me in your own video clips? :)

After I finished my two-and-a-half month stint in a raiding guild that was taking on 25 man content, I created a guild of my own, and named it Silence is Golden.

Initially, there were some strangers in the guild, but I paid them off well and thanked them for their charter-signing services, and sent them on their way.

Then, I set up the Guild Bank and bought two tabs, and started putting things in there that my various Outland toons would share - potions, elixirs, gems and the likes.

When I invited my father into the guild, I re-arranged the bank tabs a bit and put the things I wanted to share with MY toons in tab two, and things that would be more beneficial for my father’s characters, who are still in Azeroth, in tab one.

Since the guild only had Dad and I in it, I set it up so that our characters could take repairs from the guild bank instead of our own funds, and I started using the Guild Bank as my Money Storage Device, very much liking the log tracking feature that comes along with official Guild Banks as compared to a “Bank Toon”.

Designing The Guild Tabard

The Guild Tabard, of course, is the very best part of being in a non-raiding guild.

Of course!

I mean, when you see guilds advertising in Trade about their non-raiding guilds, trying to get new members, what are the two things they mention? First and foremost, that they have a Tabard, and then that they have a Guild Bank.

My initial tabard for the guild reflected a general resentment towards the sheer volume of JUNK I had been expected to endure on the guild line before making my own quiet spot where Silence was the word… you can see that tabard in my Gruul’s Lair videos while taking on either High King Maulgar or Gruul the Dragonkiller himself.

That tabard is, well, like it’s getting ready to bite someone with big teeth.

I’ve since relaxed into the quietness of my own guild, so a two weeks ago I re-designed the Guild Tabard to something that is more reflective of my father and myself. It\'s the closest to a Canadian Flag that I could make

I’ve had some compliments on the Tabard in the battlegrounds even! Kind of funny.

I’m thinking of changing the music my videos tend to end with, to encorporate the Canadian theme a wee bit. Right now I can only think of beer commercials:

“I am, you know I am… I am Canadian…”

And of course, the big poem about being Canadian but not saying “aboot” and not living in igloos etc…

Any suggestions for me? :)

I have no idea if this is going live today, but the PTR pages are still active which makes me think perhaps it’s not this week (don’t they shut down the PTR pages before patches go live?)

But here’s the deal:

View patch notes in

World of Warcraft PTR Patch 2.4.3

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General

  • Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
  • Parry Rating, Defense Rating, and Block Rating: Low level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
  • Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
  • Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
  • Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
  • Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
  • Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, tiny sporebat.
  • Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.

Druids

  • Barkskin:The cost of this spell is now reduced by Tree of Life Form.

Hunters

  • Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
  • Pet Aggro: Pets will no longer generate threat immediately from being summoned.
  • Scare Beast: This spell will now be limited correctly to one target.

Paladins

  • Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
  • Summon Warhorse is now available at level 30.

Priests

  • Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.

  • Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.

Rogues

  • Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.

Shaman

  • Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.

  • Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.

Warlocks

  • Curse of Shadows: This spell has been removed.

  • Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
  • Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet.
  • Health Funnel: This ability will now cancel channeling when the target pet is Banished.
    Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.

  • Summon Felsteed is now available at level 30.

Warrior

  • Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)

Professions

Alchemy

  • Philosopher’s Stone now requires 200 Alchemy.

Cooking

  • Juicy Bear Burgers now correctly increase healing as well as spell damage.

Jewelcrafting

  • Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.

Mining

  • Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.

Tailoring

  • Removed the cooldown from regular Mooncloth.

  • Herb bags can now hold Un’goro Soil and Evergreen Pouches.
  • Mycah of Sporeggar has discovered how to create 28 slot herb bags.
  • New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests

  • Bhag’thera now spawns at a normal quest spawn rate.

  • For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
  • For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.


Dungeons and Raids

Magister’s Terrace

  • The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.

  • Vexallus and Kael’thas are now tauntable in Heroic mode.
  • Vexalus’ damage caused by Pure Energy has been decreased.
  • Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
  • Sunblade Warlocks have had their damage reduced slightly.
  • Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
  • Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.


Sunwell Plateau

  • Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.

  • Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.


Items

  • Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.

  • Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
    Clockwork Robot Bots fight amongst themselves again…without attacking people in the arena. Well… they’ll blow up other Bots in the arena, but you know what we mean.

  • The Eredar Twins will now award the same items regardless of which order they are killed in.
    Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)

  • Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
    Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.

  • Thori’dal, the Star’s Fury is now Unique as intended.
  • Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.


User Interface

  • The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.

  • Target buff/debuff timers that appear when you cast a spell are now more visible.
  • Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
  • The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputing a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hur, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.


World Environment

  • Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.

  • Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
  • Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
  • Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
  • Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
  • Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
  • Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
  • Banker Meeda, in Area 52 is now in the…well…the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
  • Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.


Bug Fixes

  • The mage spell, Counterspell now shows in the combat log.

  • Gan’arg Analyzers will no longer occasionally become friendly to players.
  • Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
  • Guild leaders should now be able to properly promote a new guild leader regardless of their range.
  • Druids: Mangle will no longer incorrectly indicate a 100 yard range on the tooltip.
  • Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
  • Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
  • Hunters: Concussive shot will now propelry have a chance to proc Bow of Searing Arrows.
  • Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
  • Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
  • Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
  • Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
  • Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
  • Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
  • Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
  • Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
  • Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
  • The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
  • First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, “Could not activate more than one bandage” will be displayed.
  • Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
  • Greater Elementals summoned by a shaman will now properly have a combat log entry.
  • Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
  • The quest, “Going Going, Guano!” will now have a more consistent level requirement for the dungeon.
  • The quest, “Into The Scarlet Monastery” is now available to players of the appropriate level for the instance.
  • Blueleaf Tubers can now be properly looted.
  • The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
  • Cloak of Shadows will now properly remove Shrink.
  • Nightbane will no longer become unresponsive during his air phase.
  • Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shfiting Shadow Draenite, Design: Lustrous Azure Moonstone, Design:Thick Golden Draenite.
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  • t is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.

  • Taunts will now properly stick when a target is stunned while being taunted.