Posts Tagged ‘beastmaster hunter’

My Hunter was my very first toon ever created on World of Warcraft, and bears a name I’ve used online for years in various capacities and has become my online pen name. Many people on the game still call me “Val” no matter what toon I’m on. Valdesta was born during the Winter’s Veil Festival in World of Warcraft, late in the year of 2005.

My hunter is the one featured fishing on this blog - with a guildmate warlock buddy who has way better gear than I do on my Hunter :)

Before the expansion pack came out, she hit 60 at the end of May 2006. By the time the expansion hit, I knew this Hunter wasn’t my priority, so it took her until September 2007 to hit 70 having done ZERO outland dungeons and only a small number of Outland group quests. She soloed from 60 to 70, never running out of quests but completely not worrying about “reputation grinding”.

This toon was never really destined for much, but gets some time here and there and has acheived some useful milestones.

Current Skills and Stats (Unbuffed)

March 13, 2008, 70 Hunter stats

Enchanting: 360/375
Herbalism: 375/375
Cooking: 375/375
First Aid: 375/375
Fishing: 375/375

Riding: 300/300 (using the Reins of the Veridian Netherwing Drake to call my epic flying mount and the Horn of the Frostwolf Howler for my epic land mount)

Reputation Standings - Outland

I was originally going to list the non-standard recipes I have for Enchanting, but I really don’t have many that are worth mentioning, and the process was looking more tedious than I wanted to deal with for a blog post.

So, instead, you get a summary of my Reputation levels:

Reputation Maxed At Exalted

Frostwolf Clan (Alterac Valley battleground)
Netherwing

Reputation At Revered

Nobody in Outland!

Reputation At Honored

Cenarion Expedition 11446/12000
Ogri’la 1635/12000
The Consortium 4860/12000
Thrallmar 3113/12000
Lower City 243/12000
Sha’tari Skyguard 1630/12000
The Scryers 6555/12000
The Sha’tar 4487/12000
Keepers of Time 9309/12000
The Violet Eye 1610/12000

Outland Keys Obtained

Heroics Keys:

Other Keys/Parts:

Current Gearing

Gear is what I expect will start to change on this toon more than anything else - if there’s a second Karazhan group that goes through in a week and my Mage is already tied up in a RaidID, then I go along with Valdesta instead.

Head Earthwarden's Coif
Neck Expedition Pendant
Shoulder Beastmaw Pauldrons
Back Crystalweave Cape
Chest Felstalker Breastplate
Wrist Bracers of Maliciousness
Hands Gloves of Quickening
Waist Felstalker Belt
Legs Beast Lord Leggings
Feet Outland Striders
Ring #1 Conquerer's Band
Ring #2 Violet Signet
Trinket #1 Commander's Badge
Trinket #2 Riding Crop
Melee Weapon(s) Sonic Spear
Ranged Weapon Emberhawk Crossbow
Ammunition Blackflight Arrow

Goals For The Future Of This Toon

This toon is still mainly a “farming” toon. When I don’t have much time to actually play, I may log into this toon to fly around on my Netherdrake and pick herbs for a little while. I much prefer getting my own materials for the endless stream of Super Mana Potions I go through on my Mage during raid nights!

That being said, I don’t expect to do a lot with her because I’ll use my Mage as a priority in raids and Heroics, and I’m advancing my Priest and Rogue to get to level cap before the expansion hits… whenver that is!

Tags: , , , , , , , , , , , , , , ,

31
Jan

Discovering Arcane Vortexes in Netherstorm

   Posted by: WoWGrrl    in Adventures In Outland

Where do they come from?

Why are they here?

Who sent them?

Can Engineers extract motes from them?


Arcane Vortex in Netherstorm - recharges mana?

Arcane Vortex - Netherstorm

I found this cloud-like thing in Netherstorm when I was farming for Mote of Mana for my Primal Mooncloth cloth transmute - I thought initially it was just another mote-extraction cloud waiting to be captured, but it behaved differently than the ones I’ve seen in Nagrand - this one would recharge my mana in little bits when I was close to it - multiple times a second, too.

So, I hung around it and had my pet do the scouting out of the Phase Hunters I was downing.

The cloud stayed there as long as I did (about an hour), and while it seemed to move a little bit, it never really did move very far, which made me wonder if it had spawned there instead of wandering there as I had originally suspected it had.

I’d never seen this kind of cloud in this place, and haven’t seen it again. Does anyone know if it’s one of those Mote Extraction clouds waiting to be extracted, or not? :)

Tags: , , , , , , , , , , , , , , , , , , , , , , ,

6
Oct

The Great Debate: Who Pulls?

   Posted by: WoWGrrl    in Adventures In Azeroth

[June 2008 edit: This post may be a moot point. These days for most PUGs I'm in, the Tank pulls, and if the Hunter does anything other than DPS, they pull one of the mobs in the group in order to trap it for some Crowd Control. Now it's the Tanks who have to know how to LOS pull, where before the expansion and the introduction of Misdirect, it used to be the Hunters]

As a player with a primary toon of a Hunter, and with a general “leadership” style of play (ie: it tends to be that a lot of players seems frightened of leading and would rather klutz around in chaos until “someone else” takes up the lead, and I’m not patient enough for the klutzing around), I’ve been the main puller in my groups for the most part.

But, when I started playing a Warrior, I found myself being the main puller there, too.

And, even when I started playing a Mage, I found myself to be a main puller there, too!!

In other words, I’ve had a wee bit of experience with pulling myself, and I know that some of the pulls I’ve done haven’t been all that great.

I’ve got my personal opinions about pulling, as a Hunter with a quick trigger who can pull quickly without a half or full second delay on the arrow going out (unlike on my Warrior, who has that delay because I’m throwing knives or doing a single crossbow/bow shot), but I find that my opinions are swayed by one thing:

Is the group good or not?

A good group can do just fine with a Hunter pulling - in fact, a Hunter with its extra range of attack (if spec’d for it) and its immediate shot output is what I prefer IF THE HUNTER IS GOOD at their job.

If a Hunter is good at their job, and the rest of the team is good at supporting, a Hunter pulling can work out really well - pull, run back behind the group, or out of Line of Sight if it’s on a caster, and battle can be done away from the next group coming up.

If a Hunter is pulling, the Warrior can gather some rage and threat by charging in and doing a Thunderclap before starting the standard switching-off of targets to ensure they’re all tapped by the Warrior and thus continue attacking the warrior.

If a Hunter is pulling and there’s a mage who is on the ball, the sheep can be left far enough away from the main group being tanked that it doesn’t get broken by a Thunderclap, some AOE like Frost Nova or a Hunter’s high-damage Multishot.

But I do agree, if the Hunter doesn’t know what they’re doing, it might be better for the Warrior to do the pulling so that initial threat is on the tank… but then the Warrior is going to be scrambling to get proper threat with all of the targets since they don’t likely have any rage built up for their skills, and it’s likely in the mean time someone else is going to pull aggro from one of the mobs in the group.

The thing I hate the most with my Warrior is chasing the stupid mobs around when the clothies pull aggro. The thing I hate the second most is that most of the clothies either stay put or run AWAY from me, so I’m coming towards them STUNNED because I’ve got stuff on me from behind, and I can’t pull aggro off if I’m not in range.

My personal moral of the story is to find a GOOD hunter, one who knows how to pull, who knows how to ICE trap (not snakes, not explosion, not fire - use those while soloing please), who knows when to multishot and when not to (DON’T BREAK THE SHEEP!!!).

What do you fellow hunters and warriors think?

Tags: , , , , , , , , , , , , ,