Posts Tagged ‘casual player’

I’m in a Guild of One, and I’m wondering how many more there are out there who are like me.

If you used to be in a Guild of One but went back into a more social guild environment, how long did you stay in your Guild of One?


About My Guild Of One

After I left the raiding guild I got into back in February, I wandered around guildless for a little while but started to notice that guilded players were, on occasion, behaving oddly towards me as I did some fishing and questing in Zangarmarsh.

I started to wonder if, perhaps, these individuals were thinking that I was a Gold Farmer, and they were attempting to grief me as I played.

What type of griefing? Well, in less than two days of playing unguilded, I saw no less than four attempts to “train” a bunch of mobs onto me.

If you’re not familiar with the term, it’s the name given to the process of gathering up the aggro of a bunch of mobs and then running out of their battle range in such a way that when they go to run back to their reset spots, they run past a target player in battle. If done correctly, the mobs running back to reset will join into the battle with the target player. If the target player isn’t paying attention or is actually a bot with very little human guidance, this strategy can be used to kill a target player, whether they’re Alliance or Horde.

So, since I was dual-boxing and dragging my low-60s healing-spec’d Priest through her Zangarmarsh quests by my 70 Hunter with a lot more firepower, I figured the least I could do to avoid being griefed while I quest on my own would be to have a guild tag.

But I have non-social goals in World of Warcraft right now - wanting to do more video recording and video editting and PUGs with strangers… all things that will result in more writing in this blog, and more regular socializing out-of-game than in-game. And I don’t want to offend anyone with my lack of conversation in-game, which means to me I shouldn’t put myself into a social guild environment.

“Silence Is Golden” is born

The decision was made, and a guild name of Silence is Golden was selected. I picked up a Guild Charter in Orgrimmar and headed to the Auction House to buy some supplies.

10 minutes later, I rode into the Valley of Trials on my Black War Kodo, and my bags full of … more bags.

I advertised on the General line in Durotar that I was looking to buy Guild Charter signatures, and I offered 1g + a 10 slot bag in return for the signatures.

It took less than an hour to get all the signatures I needed, and the guild was formed in Orgrimmar to complete the cycle of creation.


Thank You, *boot*

I then headed to the mailbox and sent messages to each of the charter signers, thanking them for signing the charter, and letting them know the guild is not meant to be a “real guild”, and therefore that I wish them luck in their adventures on this realm.

I attached another two 10 slot bags or a couple of pieces of green equipment to each thank-you letter, and sent another 5g to each of them as well.

Then, when everyone was logged out the next morning when I logged in, I removed all but my own toons.

Benefits Of My Own Guild

If you’re feeling more social in-game than I am right now, you’d probably be wondering what benefits there are, other than having a guild tag, to belonging to a guild that is shared with nobody else on the game.

  • First, there’s that Gold Farmer issue - guildless players are viewed with more suspicion than guilded ones. Even though my guild name isn’t well known, the fact that I’m able to “get into a guild” (ha ha) seems to speak something on its own. The fact that other players won’t have had a poor experience with someone in my guild already will also give me more credibility for an odd reason.

  • Second, there’s the Guild Bank. A central place to store items shared by my toons - potions, elixirs, raw materials for professions and the likes - and an easy way to track Auction House profits and repair expenses on a regular basis. Plus, since I have two WoW accounts, I can use the Guild Bank to get past the one-hour mailing delay of items, yet still don’t have to dual-box to trade.

Not a whole lot of benefits, but since my play time is not going to be social time for the most part for the next little while, this serves me well.

Expect to see a whole whack of videos coming out soon!

I’m also looking at getting a more professional WordPress theme developed for this site and I need to clean up the categories and tags, so stay tuned for updates over the next few weeks.

Tags: , , , , , , , ,

I’m only writing this entry so that I can will the Warcraft Server Gods to bring the realms up, so … hopefully it will be a short entry ;)

Heroics in World of Warcraft

Heroics dungeons were introduced with Burning Crusade as a way to keep the general populace entertained for longer before having to commit to a “raiding guild experience” that went beyond a PUG in the Looking For Group tool.

Heroics only exist in the Burning Crusade dungeons (but will also exist in the Wrath of the Lich King expansion) and are dungeons whose difficulty are significantly higher than the regular version of the same dungeons. That is, all the dungeons from Hellfire Ramparts clear up to Steamvaults, Arcatraz and the many others players can traverse through on their trek to 70… have a Heroic mode that can be run once a player is 70 and adequately geared.

The Purposes Of Heroic Dungeons

Heroic Dungeons serve many purposes on the game.

If you’re a casual player who has no aspiration to ever see the inside of a 10-man-raid during the same expansion it was released in, Heroics offer a challenging environment that requires the same level of commitment and scheduling as a regular 5-man PUG, and offers a continuation of gearing-up that doesn’t require commitment to other players on a continuing basis.

If you’re interested in getting into Raiding, Heroics is a training ground for the skills required to be a good raiding contributor to the 10 and 25-man raids. Plus, the gearing from Heroics Badge rewards and Heroics drops (including otherwise-expensive Gems) is on-par with what drops in the 10-man raid instances - thus, gearing up through Heroics makes a would-be raider even MORE viable on a raiding team.

The Heroics Inside Track

I’ve noticed in my own gearing-up and PUG Heroicking (and social wheel greasing) and reputation grinding that the better geared I have gotten, the more people whisper ME to get involved in things - even when I’m not in their guild, and, in fact, my guild is a “nobody” guild when it comes to Heroics and beyond.

I’ve now got Heroics-geared Tanks and Healers who ask ME to join their group to handle DPS and Crowd Control. Folks who rank decently on the WoWJutsu.com ranking site for our realm. And let me tell you… partial PUGs where you know the Tank and/or Healer are solid make Heroics SO MUCH MORE FUN!

Why Do People Skip Heroics?

I’ve noticed something very interesting now that I’ve moved into this “gearing/geared up for Heroics” phase of my World of Warcraft existence - while Heroics gear is on-par with Karazhan gear (I’m going to have to find some links to point to here, I’ll come back and edit this later), there are those would-be raiders who seem to want to “skip over” Heroics and jump right from “Quest-and-Dungeon-Blues 67+” into Karazhan in order to get their gear upgrades there.

I realize that PUG Heroics are a crapshoot in terms of being able to make it past the first boss with the continuing waves of barely-geared players dipping their toes into the Heroics water, but isn’t that why we build a Friends list?

Oh, and BTW, if you’re in a guild with a bunch of Friends, this question is much clearer to me. I guess I’m asking mainly about the people who apply as complete strangers to join a raiding guild without having an inside reference asking them to join.

Thoughts welcome!

Woot! Game’s up…

Tags: , , , , , , , , , , , , , , , , , , , , , , , , , ,