Posts Tagged ‘dungeon guide’

29
Mar

Ode To Blackrock Depths

   Posted by: WoWGrrl    in Adventures In Azeroth

Well, I’m sure this won’t be a proper “Ode” since I’m not sure what that would be. In my world, it’s just about giving reverence to something that has influenced you in some way.

Heading into Blackrock Mountain - Blackrock Depths

Blackrock Depths is a HUGE instance that, before the expansion pack hit with its extra 10 levels and huge improvements on gear, was a “player barrier” for me in my leveling guild. The difference between taking a group into Sunken Temple and into Blackrock Depths was quite noticable, to the point where I actually had to think about a little bit of class balance when forming groups to go in.

It made sense, however, because Blackrock Depths and the whole Blackrock Mountains instancing areas were End Game raiding zones or preparation for End Game raiding, and there had to be SOME kind of transition between easy-to-zerg dungeons and the ones that required 10+ people to tackle.

Interesting Graphics in Blackrock Mountains

These days, however, BRD isn’t near the challenge it was. Between improvements to the strength of equipment and the nerfing of the difficulty of the dungeons and bosses, players can be much lower level and survive in BRD where before the small guy would have caused a wipe of the entire party (at least in the guild I was in) prior to expansion.

Quick Way Down the Chain To BRD

But, it’s still a great dungeon for getting experience through mob murdering and quest turn-ins, along with upgrading gear for your 50s characters so they can be dressed in pretty blues and occasional purples before they hit the Outland where a lot of greens are huge upgrades over those dungeon blues and purples.

But with how much easier Blackrock Depths is than it used to be, it makes me wonder - what level should I start considering taking my healer into the old 60s dungeons of Dire Maul, Lower Blackrock Spire, Strat and Scholo?

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The LFG Channel has an interesting history, having started as a player-created chat line to join and eventually taken over by Blizzard…

Now there’s an LFG Tool that you have to list yourself in, in order to subscribe to the “LFG line”. You could just “/join lfg” but you wouldn’t be subscribed to the same one as the tool - you need to have yourself listed as looking for a group or looking for another member for your group, in order to subscribe to the Global channel.

Often, I don’t really want to commit myself to doing anything in a group, but I want to hear what’s going on in general - what dungeon parties are being formed, what classes are required, who’s doing the call-outs, etc. Even more often, I’m not sure what toon of mine I want to hit a dungeon with - it often depends on what others on the realm are looking to do, especially in low population hours.

So, what do I do? I “lurk” in the LFG Channel, and I’ll show you how to as well.

What Is Lurking?

In short, to lurk is to prowl around, hoping to be undetected. Watching. Listening. But not actively participating in the activities at hand.

In this case, that means not listing yourself as available for a specific dungeon but still listing yourself in the LFG tool so you can keep up with what might be available for you to join if it interests you.

How To “Lurk” On The LFG Channel

Here’s how you do it - you list yourself as available in a ZONE instead of a Dungeon or Quest, and if you choose a zone that is ill-frequented, it’s quite unlikely anyone will ever do the proper search to find you there:

How to Lurk in LFG Channel

De-lurking To Join A Party

Sometimes I just subscribe to the LFG tool to hear what’s going on but know that I don’t have enough time to get into anything myself. Most times, however, I subscribe to the LFG tool and watch for something that one of my toons can do… and then when someone advertises on the LFG line for something I’m interested in, I whisper to them from whatever toon I’m on and offer to hop over to the other to join them. I’ve never been turned down, and find it’s a reliable way to burn off rest bonus on my pre-Outland toons.

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Hey! Are you one of those “DPS” classes when it comes to dungeon teams and pick up groups?

Wanna make it so tanks and healers you DO party with mystically disconnect, mid-run, and don’t come back?

How about making it so that anyone you ran with in the past conveniently finds a reason why they can’t run with you again?

Follow these simple steps (even just a few of them is enough!):

  • Play “solo” while in your group.

    Start all the battles, ignoring crowd control, because you’re so confident the group can DPS everything down without that pesky control stuff, and that your healer can keep you alive.

    Pick your own target to take down - preferably one that nobody else is working on so you can truly see how awesome your DPS is.

    Use your highest-damage/highest-threat attacks right at the start of the battle so you pull aggro right away - isn’t it fun to watch the tank run around like that?

    When you pull aggro, DPS harder on that elite! Get it down faster!

    Completely ignore the healer and whether they’ve gained aggro or not - the healer can heal themselves and keep themselves alive, your job is DPS!

    Forge ahead after each battle, leading the group to the next battle. This is especially effective if you are not the ACTUAL leader of the party, and has the BEST effectiveness if the mana-users like the healer have no mana after the last battle.

  • Make Assumptions About The Strangers In Your Group

    Don’t worry about moving towards the instance when you get into the group and it’s nearly full - just keep duelling where you are, or better yet - the party still needs to find one more person, jump into a battleground. They can whisper you when the party is full, you’ll leave the battleground with a Deserter flag, and they can summon you. Easy peasy!

    Don’t bother to buff anyone in the group if you have a buff ability. Let them ask for it if they want it, you need your mana for DPSing!

    Don’t worry about repairing or bringing food/water/bandages/potions/extra arrows before you go in - you’re an awesome DPSer who won’t die, the healer will fix you up between battles, and you know there’ll be a mage in the party to give you water when you need it.

    Don’t worry about practicing your spell-interrupt or threat-reduction skills - any spell a caster sends, the healer can heal people afterwards, right?

    Come into the instance sincerely hoping that this team of complete strangers will pass on a rare drop in the instance because you want it. State up front that you’d like everyone to pass if this comes up. This works best if you’ve got one or more people in your party who are likely vying for the same item.

  • Tell Us All How Great You Are

    You’re awesome - you do “mad DPS” and have some pretty neat pixels on your toon in the form of equipment. Be sure to tell everyone in the party about it, because we all like to hear about how great you are.

    Be sure to give others advice on their playing - especially the tank and the healer. Be sure to mention that you have a high-level of that class because it earns you REAL credibility.

    Publish the damage meters REGULARLY. Like, after each boss or mini-boss fight. Don’t bother to publish healing meters, they’re just doing their job.

    Talk about your friends’ or family members’ achievements on the game and how they have bestowed certain privileges upon you (given you cash, equipment, or they have lots of cash or cool equipment).

    Keep talking even when nobody in the party responds to what you say, and the entire party just moves on to the next battle like you hadn’t said a thing.

Then, come back here and let me know how it all went! ;)

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