Posts Tagged ‘how to be a good guildmate’

I’m only writing this entry so that I can will the Warcraft Server Gods to bring the realms up, so … hopefully it will be a short entry ;)

Heroics in World of Warcraft

Heroics dungeons were introduced with Burning Crusade as a way to keep the general populace entertained for longer before having to commit to a “raiding guild experience” that went beyond a PUG in the Looking For Group tool.

Heroics only exist in the Burning Crusade dungeons (but will also exist in the Wrath of the Lich King expansion) and are dungeons whose difficulty are significantly higher than the regular version of the same dungeons. That is, all the dungeons from Hellfire Ramparts clear up to Steamvaults, Arcatraz and the many others players can traverse through on their trek to 70… have a Heroic mode that can be run once a player is 70 and adequately geared.

The Purposes Of Heroic Dungeons

Heroic Dungeons serve many purposes on the game.

If you’re a casual player who has no aspiration to ever see the inside of a 10-man-raid during the same expansion it was released in, Heroics offer a challenging environment that requires the same level of commitment and scheduling as a regular 5-man PUG, and offers a continuation of gearing-up that doesn’t require commitment to other players on a continuing basis.

If you’re interested in getting into Raiding, Heroics is a training ground for the skills required to be a good raiding contributor to the 10 and 25-man raids. Plus, the gearing from Heroics Badge rewards and Heroics drops (including otherwise-expensive Gems) is on-par with what drops in the 10-man raid instances - thus, gearing up through Heroics makes a would-be raider even MORE viable on a raiding team.

The Heroics Inside Track

I’ve noticed in my own gearing-up and PUG Heroicking (and social wheel greasing) and reputation grinding that the better geared I have gotten, the more people whisper ME to get involved in things - even when I’m not in their guild, and, in fact, my guild is a “nobody” guild when it comes to Heroics and beyond.

I’ve now got Heroics-geared Tanks and Healers who ask ME to join their group to handle DPS and Crowd Control. Folks who rank decently on the WoWJutsu.com ranking site for our realm. And let me tell you… partial PUGs where you know the Tank and/or Healer are solid make Heroics SO MUCH MORE FUN!

Why Do People Skip Heroics?

I’ve noticed something very interesting now that I’ve moved into this “gearing/geared up for Heroics” phase of my World of Warcraft existence - while Heroics gear is on-par with Karazhan gear (I’m going to have to find some links to point to here, I’ll come back and edit this later), there are those would-be raiders who seem to want to “skip over” Heroics and jump right from “Quest-and-Dungeon-Blues 67+” into Karazhan in order to get their gear upgrades there.

I realize that PUG Heroics are a crapshoot in terms of being able to make it past the first boss with the continuing waves of barely-geared players dipping their toes into the Heroics water, but isn’t that why we build a Friends list?

Oh, and BTW, if you’re in a guild with a bunch of Friends, this question is much clearer to me. I guess I’m asking mainly about the people who apply as complete strangers to join a raiding guild without having an inside reference asking them to join.

Thoughts welcome!

Woot! Game’s up…

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Not familiar with what I mean by “Greasing the Social Wheels”? Check out my introductory entry on the topic first.

About First Aid

On World of Warcraft, First Aid is one of the three “secondary” professions that can be learned by all players of all classes, no matter their other professions. Fishing and Cooking are the other in this category which can be learned by all.

First Aid allows a player to turn cloth into bandages - progressively more powerful bandages as the player’s First Aid level advances. Bandages can be used as one of the many ways to restore health more quickly than natural healing allows, but the special benefit of bandaging is that it can be used for in-combat healing as long as the bandager and bandagee are not being hit (a hit will stop the channelling of bandaged healing).

Why First Aid Is A “Wheel Greaser”

In a party situation, it’s not always fair to depend solely on the healer to restore your health from battles. And, as a healer, sometimes it’s nice to save your mana and still get a quick heal.

While you may be fortunate and end up with group after group where the healer has plenty of mana to heal the fight and is able to recover mana for the next battle without huge long delays for the group, it’s what you do to “pull out the last stops” on or just after a really hard fight that helps define you as an A-Team player versus an Average Player.

And if you’re a Warlock who likes to Life Tap to restore mana, you’re losing an INSANE number of karma points with the A-Team members if you’re not bandaging yourself up after Life Tapping between battles, at least until the healer says they’ll gladly take over helping you out there.

How To Use First Aid As A Wheel Greaser

The main thing you’re doing by using First Aid is saving the Healer (even if the Healer is you) mana and as a result, allowing the group to progress more quickly, reducing the number of “mana up” breaks the healer will need. Sometimes, however, you’re backing out of a tough battle to bandage for a moment to save your life (so you can contribute more DPS to the fight afterwards) when the healer has been forced to focus solely on keeping the tank up.

Here are some simple habits you can execute between battles that will be noticed by the A-Team:

  • Bandage yourself to full health after a battle has completed whenever possible
  • Hunters, use bandages as extra healing on top of your Mend Pet ability
  • Warlocks, use bandages to restore health after Life Tapping
  • Anyone - bandage someone who needs it between battles

During battles, it’s not often all that useful to use a bandage, because being hit cancels the streaming heal of the bandaging process and bandaging can only be done once every 60 seconds. However, if you are not being hit and are a DPS character that can back out of a battle for 10 seconds to apply a bandage, the extra time you give yourself to “live to DPS another day” could end up helping the team more than if you had stayed, fought, and died.

What’s the quickest way to level up First Aid?

Now that you see one of the important reasons to level up First Aid, how do you get it to a reasonable level, quickly?

Personally, I like farming dungeons for my First Aid materials, but that’s because I have a max-level toon. Two runs of Ragefire Chasm, Two of Dead Mines and then about 6 wings of Scarlet Monestary and I’m at 225 First Aid and ready to do the quest in Hammerfall to up the max to 300.

If you’re starting a new toon, however, consider leveling up First Aid more naturally - take the Linen Cloth you find from humanoids from level 6 to the low teens and turn them into bandages, and as you advance your level, the cloth types will advance, too.

If you’re around level 40, consider farming RFC (or the Alliance equiv) for your Linen Cloth, or taking out humanoids in that 6-12 level range in zones you used to play in. Wool Cloth can be found on the Razormanes in The Barrens but is also present in Dead Mines and Wailing Caverns in piles.

And of course, if the prices are good because there’s a lot listed, buy some from the Auction House!

And yes, Wool Cloth is ALWAYS that expensive (more than Linen Cloth or Silk Cloth, at times more than Mageweave Cloth)… but that’s another topic for another day!

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