Posts Tagged ‘inscription’

Today for the first time since I picked up Inscription on release, my Inscriptionist didn’t learn a Minor Inscription when I did my daily Minor Inscription Research.

I was sad, but realized there must be some end to the discoveries some day, and I guess today is it, until new minor glyphs are introduced to the game in future content patches.

I went and looked online to find information about this, because if I’ve experienced it, others have too, and surely they’ve talked about it. And they had.

Here’s what I found, a post on the World of Warcraft forums, by Lobotomy of Frostmane. I repost it here so it won’t be lost when the post expires on the forums:

My background: I have 6 chars with Inscription. 3 are level 5 with 75/75, one is level 17 with 75/75, a level 22 with 118/150 and a level 35 with 300/300. The reason for that was to be able to get as many minor glyphs as fast as possible, and since my only investment was herbs to get up to 75 and leveling a char to 5 it was an easy choice for some fast moneymaking.

Yesterday I found that four of my chars didn’t discover anything. I checked what they had discovered, and it was the exact same thing on all chars, and what they had discovered was everything that could be made with Midnight Ink and nothing else. I then looked at my level 22 char that had 100+ Inscription, but hadn’t learned Lion’s Ink at 100, and saw that it had discovered 6 extra glyphs that didn’t need Midnight Ink, but Lion’s Ink instead.

Today I took the level 17 char that didn’t get a discovery last night, learned 75+ Inscription, leveled it to 100 and discovered a minor that needed Lion’s Ink. I also tested on one of the 75/75 chars and then they didn’t discover anything today either.

What this means is that the minor glyphs you can discover is limited by the inks you can learn. Or more specifically, by your skill level. Discovering something seems to be a 100% chance, I didn’t get any fails in 22 days on any of the 6 chars before 4 of them had discovered everything they could discover. When you get to a new main ink skill level, the new amount of glyphs you can discover is added to the old pool of possible discoveries.

So, if you want to make a discover alt, these are the minor glyphs you can discover at different skill and character levels:

75 Midnight Ink (minimum char level 5)

Class Glyphs

Mage Arcane Intellect / Frost Armor / Slow Fall / Penguin
Hunter Mend Pet / Possessed Strength / Revive Pet / Scare Beast
Priest Fading / Fortitude
Paladin Blessing of Might / Blessing of Wisdom / Lay on Hands
Warlock Drain Soul
Warrior Battle / Bloodrage / Charge / Thunder Clap
Rogue Blurred Speed / Pick Pocket
Druid Wild / Thorns

100 Lion’s Ink (minimum char level 10)

Class Glyphs
Mage Fire Ward / Frost Ward
Priest Shackle Undead
Paladin Blessing of Kings / Sense Undead
Shaman Ghost Wolf / Water Breathing / Water Shield
Warlock Kilrogg / Unending Breath
Warrior Mocking Blow
Rogue Distract / Pick Lock / Vanish
Druid Aquatic Form / Unburdened Rebirth

150 Jadefire Ink (minimum char level 10)

Class Glyphs

Hunter Feign Death
Priest Levitate / Shadow Protection
Paladin Wise
Shaman Astral Recall / Renewed Life / Water Walking
Warlock Curse of Exhaustion / Enslave Demon
Druid Challenging Roar / Dash

200 Celestial Ink (minimum char level 20)

Class Glyphs
Hunter Pack
Rogue Safe Fall

300 Ethereal Ink (minimum char level 35)

Class Glyphs

Warrior Enduring Victory
Death Knight Blood Tap / Corpse Explosion / Death’s Embrace / Horn of Winter / Pestilence / Raise Dead

350 Ink of the Sea (minimum char level 50)

Class Glyphs

Priest Shadowfiend
Warlock Souls

So a level 5 alt with 75/75 inscription can discover a total 22/60 minor glyphs, and many of them are very good sellers too. If you level the char up to level 10 and get 100+ inscription you can discover 16 more minor glyphs, and if you max it at 150 with the level 10 you can discover 11 more glyphs.

So a level 10 char with 150/150 inscription can discover 49/60 minor glyphs, which is most of the good ones(but no DK ones). Considering about half of them sell easily on AH for good profit, taking inscription on a low level alt or leveling one or two to lvl 10 just to do this is a good investment.

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While I wasn’t one of those standing in line for the midnight release of the expansion pack, I was one of the many in line the next morning right after the gaming store opened, to purchase my copy.

When I got to the counter to buy, the cashier asked me the same question twice (about their special in-store card, about which I always respond “no thanks”) and then corrected herself on the second time, saying that some of her co-workers had called in sick that day and they were going to be short-handed.

I asked her if her co-worker played World of Warcraft, but she didn’t know. Obviously she’s not a player herself, or she would have caught my reference … sick on the day of the Xpac release…

My First Views of Northrend

By the time I got on with the expansion at about 10:45 AM, there was already a level 60 Death Knight in my main’s raiding guild. Nobody had hit level 72 yet (in our guild), but considering it’s 1.5 MILLION experience points to get to 71, that wasn’t superbly surprising.

I hadn’t been in the beta myself, and hadn’t watched any kinds of videos, so I didn’t have a clue about where anything was, except for the Zeppelin towers that had been introduced before the xpac released. I chose to enter Northrend for the first time via the Zeppelin outside of Undercity.

Before the flying boat left dock, however, I saw a familiar call-out on the LookingForGroup channel (which I’m always subscribed to by using the addon AlwaysLFG) - LF1M (looking for 1 member), healer for Nexus and g2g (good to go). I whispered right away, saying how I was just entering Northrend for the first time and had no clue where I was going, but I was a well-geared healer ready to rock the new dungeons.

So it turned out that I landed in Northrend and was able to grab the flight path, and then the summon came in for one of the first new instances… and that summon took me to the other side of the map, closer to where the Orgrimmar Zeppelin would have landed me.

The Nexus - Utgarde Keep - The Nexus

My first dungeon run was with a PUG, because guildies were already involved in everything they were doing when I logged in. Shortly after I started my PUG, five guildmates completed Utgarde Keep and got the achievement for it.

The second and third runs I did were part PUG, part guildie - 2 DPS and myself as a healer from our guild picked up a DPS Warrior and a Warrior to tank for us, and we headed into Utgarde Keep and then stayed all together for the time it took us to get our butts over to The Nexus for a second run with the same solid group.

The dungeons themselves were easy for us, as expected… considering I’m wearing 2 pieces of Tier 6 gear and my guildmates are better geared than I am, and we were effectively in a “regular” dungeon when we were very much used to Heroics. I’ll eventually venture in with my lesser-geared toons and will be able to better judge the true “difficulty” of the instance for people who aren’t all decked out.

The most difficult part was even taken care of for us, because the tank, or in the case of the second and third runs, the DPS Warrior, were already familiar with the routes through the instances, having played in the Beta test. For Utgarde Keep this wasn’t a big deal, but The Nexus was twisty and turny with many hallway options at some points, so I was very glad to be the healer and just play Follow.

Gear Quality From Starting Instances

As expected, the gear ROCKS in these new instances. I was looking at the first blue drops and wondering if it was an upgrade from my gear that was picked up in Mount Hyjal and Black Temple back in Burning Crusade. The off-hand I picked up had better stats for sure, and the rings that were quest rewards were about equal, too.

This gear will be a BIG upgrade for most players, a fact which will provide great joy!

Despite the niceness of the gear, we actually disenchanted a couple of blues… mainly because we were three clothies and two plate-wearers and mail and leather kept dropping!

Training Up Professional Maximums

This was expensive. I came into Northrend with over 300g and spent it all, and had to send myself more money to finish the job. There were a billion new recipes in all but First Aid and Fishing (as expected) and I was glad I had money saved up.

But for now it’s time to get back to leveling! I’m less than a bubble away from 71 :)

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