Posts Tagged ‘level 70 hunter enchants’

With two toons all epic’d out (Mage and Priest), I turned my attention to my Hunter to see what kind of upgrades I could immediately work towards as I get into Karazhan PUGs equal to her level of gearing (mid-Karazhan/Heroics).

About My Hunter

Right now, my hunter is a Marksman/Survivalist mix, with “uber traps” as the goal of my points in Survival, and Marksman being all about damage where pets are often seen as a bane (Heroics and Raids).

She’s an Enchanter who only recently hit 375 (one of the enchants mentioned below required it, she had the rep just not the level) after sitting at 372 for many many moons. She’s also an Herbalist, at 375 for many moons already.

Her gear is a mix of blues and purples, with a couple of Heroics badge rewards and a couple of purple drops from Karazhan and Heriocs.

Deciding What To Improve

I went to WoW Heroes and looked myself up, and used the information it provided as a way to chart my course for improvement over the next few hours.

I started by going down the list of enchants it suggested for my gear.

My Enchanting Rules (70s)

When doing enchants I have one basic rule: If it’s purple, it gets the best enchant. If it’s blue, it gets whatever is the next cheapest down from the most expensive, but still suggested as a “decent” enchant for my class.

Enchanting Upgrades to Hunter

That lead me to get things like:

Savagery to 2h weapon
Vitality to boots
Cobrahide Leg Armor
+4 stats to both rings
+6 stats to chest

I already had a few other enchants all done - bracer, gloves, shoulder, and head, so this rounded out the enchants nicely.

Gem Upgrades For Hunter

Then I took a look at my gems, and had some 7-8 green gems in various pieces - lots to replace! I searched on Hunter hit cap, and found it to be 142 (correct me if I’m wrong), which lead me to stacking +hit Dawnstone gems (blue) into my gear, replacing the green gems I had originally. By the end, only one green gem was left, and my hit at 143.

Starting Stats, Ending Stats

I didn’t record my exact starting stats, but I know my hit rating was under 100 and attack power was under 1500 unbuffed, crit chance unknown.

Now, after all the enchants and re-gemmings, I’m at:

Hit Rating: 143
Attack Power: 1804
Crit Chance: 19.19%

My crit chance is low, but that will improve as I can swap out the +hit gems for other things because my gear will start to have more +hit on it in itself as I collect more badge rewards and get into a few Karazhan groups here and there.

Dungeon Goals

This character is a relatively low priority, but right now has a goal to get to Honored with Zandalar Tribe (Zul’Gurub from the old world) in order to get the enchanting recipes (healing and spellcasting oils). Other than that I will do a few heroics here and there, mostly with friends, and PUG one Karazhan every few weeks.

Last week I got into a full clear of Zul’Gurub - it went really smoothly and while no mounts dropped and the Turtle Polymorph book didn’t drop either, it was a lot of fun, and I’m told some of them run ZG regularly for the rep, too.

In terms of reputation with Zul’Gurub, I got to Friendly and got the first of two enchanting recipes I am seeking on this character: Brilliant Mana Oil

Next up, Brilliant Wizard Oil!

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