Posts Tagged ‘maraudon’

One of the challenges a level 50 player will face is the journey they are encouraged to take from Felwood into Winterspring and Moonglade. I recently made the journey with both my Priest and my Rogue, and discovered something helpful!

About The Timbermaw And The Tunnels

Progressing through the tunnels that connect the zones of Felwood, Winterspring and Moonglade, players who haven’t done the “right quests” in Felwood will find themselves attacked and killed over and over by Timbermaw Warders and the likes.

If you make a wrong turn and go to Moonglade when you meant to hit Winterspring, that usually means more deaths and more running back to retrieve your corpse and continue the run a little further. And if you decide to kill those Timbermaw in the tunnel, you’re making life more difficult for yourself because these are no standard mob - they’re Timbermaw and they have reputation associated with them.

Rep Rewards For Timbermaw

There are reputation rewards if you do enough of the right quests, but that’s not what this entry is about. Check out WoWWiki for rep reward information.

Running From Felwood To Winterspring Or Moonglade

I remember this “death relay” being almost a ritualistic rite of passage in my levelling guild before the expansion hit. That memory combined with my not wanting to put any efforts into ANY quests in Felwood on my way through to Moonglade to turn in a Maraudon quest, my Priest died three times on the way through recently, fearing and bubbling the whole way.

Dancing With The Timbermaw / Felwood Tunnels

When I went to bring my Rogue to Winterspring, I discovered that there’s a simple solution to the problem with the Timbermaws - complete one quest and your reputation will move to “Unfriendly”, at which point they’ll ignore you completely when you run past them in the tunnels!

The Quest: Deadwood Of The North

Nafien in Felwood

Nafien is where this quest begins. I’m too lazy to go out and find the coordinates of this guy, so instead I’ve added a map from Thottbot.com that marks where he is.

The quest itself is a standard “mob grinding” quest that requires you to kill a certain number of X mob, Y mob and Z mob before returning to the quest-giver to receive your reward or the quest for the next stage of the chain. The mobs can be found immediately to the west of where Nafien is found - I generally jump off the cliff beside Nafien and start into the Deadwoods from there.

Once you turn in the completed quest, you’ll be elevated to “Unfriendly with Timbermaw Hold” and can run freely through the tunnels, dancing and mocking any Timbermaw you see!

(If you’re a miner, there are a couple of spawn points around this quest area… and of course, Felwood is excellent for Herbalism practitioners.)

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2
Feb

Azeroth In The 50s - Rogue and Priest

   Posted by: WoWGrrl    in Adventures In Azeroth

Both my Priest (disc/holy) and Rogue (combat/swords spec) are now in their 50s and advancing through Azeroth dungeons.

I mainly PUG with them both, using the LFG tool or LFG line as my resource, and on occasion I’ll get into a party that needs another person, and I’ll be able to ask a guildmate to come along. Most times, however, my guildmates aren’t of the correct level range or are working on something else, so I just LFG it and end up in a party with near-complete strangers.

I do find that I run into the same people more and more now that I’ve progressed past level 45 or so - there’s a lot of us “alts” being levelled up at a slower, more relaxed pace, especially through the 40s and 50s.

Which Toon Gets Parties More Often?

I thought for sure that my Priest would outlevel my Rogue just because of the constant demand for healers and less constant demand for DPS in groups. So far, this hasn’t been the case, however - if I just relax and go with the parties that are forming when I have time to commit to them, I’m finding that I’m burning off both my Priest and Rogue’s rest bonus pretty much equally, and they’re staying about the same distance away in terms of levels.

I wonder if this will change once I hit Outland?

Hard To Find Sunken Temple and Blackrock Depths Groups?

I find watching the LFG channel to be very interesting, whether or not I’m able to commit to joining a party destined for some particular instance or not.

Some nights it’s like all the Tanks have gone on strike, but the next night, or in an hour, it will seem like the Healers thought this was a good idea. Then sometimes everyone’s looking for CC/DPS. And of course, whether people are looking for members for Outland instances or Azeroth instances is another factor that waxes and wanes, too.

Priest Levels While In Spirit Healer Form

Since I’m really just advancing my lowbie toons in a “let’s spend your rest bonus” way, going without a dungeon on them for week or more generally isn’t a big deal. On the weekend (if Real Life doesn’t interfere) I can be assured to find at least one party for each of them, and with the recent gear changes and dungeon nerfings in Patch 2.3, most parties that wouldn’t have had a snowball’s chance in hell a year ago are quite able to handle themselves without constant deaths.

That being said, I haven’t joined a level-appropriate PUG for Stratholme or Scholomance with either of these toons - the one time I DID go into Strat, we had a level 66 healer and only two of us were under 60 and still wearing Azeroth gear. I think those instances might still provide a decent challenge for those who wish to go in with an at-level team.

Gear Collection From PUGs

One of the great things about how I’m advancing these toons is that now, at this level, I’m able to go into dungeons that drop gear I’ll be able to wear in a level or two, instead of only dropping gear that is 3+ levels below me already. I was able to gather things for my healer from Maraudon and Sunken Temple a level or three before I could use them, and I’ve just begun running Blackrock Depths which promises to have gear to hold me through until I can put on a set of Outland Greens I buy from the Auction House in preparation for my 57th or 58th level.

Gah, I remember the days when Blackrock Depths was a sizable enough transition from Sunken Temple’s level of difficulty that I started to require proper diversity in the guild groups I was leading, since going in with four hunters and a healer wasn’t near as viable anymore (none of us hunters were particularly skilled, including myself). Now, it’s just another dungeon to progress through, except it’s huge and has a billion bosses to drop loot, and doesn’t make sense to players who forget there used to be 40-man raid instances that BRD and the likes served as training grounds for.

I’m looking forward to hitting Outland with these two toons, but haven’t figured out how exactly I’m going to level them - dungeons only, still, like they’ve been doing since mid-30’s? Or will I actually QUEST with them??!

Investing In Professions

Level 50 is always a great level for my lowbies - it means they can finally do something with their professions again and actually get some kind of levelling credit for it.

Field Repair Bot 110g

My Rogue is an Engineer with a minor in Mining, and was stuck at 300 Engineering since before he hit level 40, so I spent a bit of time advancing up skills based on the Thorium I had gathered while levelling my Mining to Outland-ready levels. I got high enough to use the Field Repair Bot 110G (325) and lucked into buying a couple stacks of 5 repair bots for a total of 10g. Then, I continued to advance Engineering so I could make some Crashin' Thrashin' Robots for those nights that my guildmates field a partial PUG and want to have some fun.

My Priest is a Tailor/Jewelcrafter and was locked at 300 for those for quite a while, also. I’ve actually had a ball advancing her Jewelcrafting from 300 to 340 or so because I was able to use a bit of cash and a lot of prospecting to fund the journey without it costing an arm and a leg! I’ll write about that one in a different entry, however.

So, now my toons are around 350 in their professions, and I will continue to create things out of materials I happen to have laying around, but largely I’ll go back to not worrying about their professions until they start getting to a level where they can get some of the Bind on Pickup recipes that drop during dungeon runs.

Good thing, too, because I have two toons coming up to the point of needing Epic Land riding training (150) right away!

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27
Dec

Toon Updates: Combat Rogue at 52

   Posted by: WoWGrrl    in Adventures In Azeroth

Rogue Hits 52, Lockpicking 260

I’ve learned a few interesting things while playing my Rogue up to near-Outland levels.

Lockpicking Requires Diligence

One of the big things is that Lockpicking is indeed a pain in the ass to advance in the early levels, and a Rogue who wishes to have good picking skills must be diligent about it, because it’s not a skill that can be advanced “incidentally” through normal play.

My personal diligence had me, at around level 32, pickpocket a bunch of humanoids lower level than me until the boxes I picked up were either “grey” or “red” for advancement - giving zero experience or being entirely too high level to open at all.

At that point, I made my way to Zoram Strand in Ashenvale and made my first round of beach-side and underwater lockpicking. To do the Underwater bit, I quaffed an underwater breathing potion and proceeded to pick waterlogged footlockers for the next 30 minutes.

Pickpocketing in Dungeons, Pickpocketing Havens

I tried to pickpocket humanoids before sapping them for dungeon groups but found it was way too slow. Occasionally I ran around pickpocketing humanoids that were already in battle with the tank, allowing the tank to build up threat before I got into the battle. My Damage Meter stats weren’t that impressive (but weren’t pathetic either) but I didn’t pull aggro!

Zoram Strand was my pickpocketing haven for a while - at least until I could make my way to Tanaris and pick-pocket the many groups of humanoids around there… Trolls, Ogres, Pirates - oh joy! Zul’Farrak is like heaven, because even the Zombies that come out of the graves are pick-pocketable and pocketpicking doesn’t raise one’s threat at all!

Guild’s Box Unlocker

Once I got past 125 Lockpicking, I chose to skill up mainly through pocketpicking of junkboxes, but my guildmates did provide a few boxes they wanted opened that gave me skill-ups as well.

We don’t have many high level Rogues in our casual guild, and I’m the one who is on the most regularly out of all of us. I’m happy to be able to provide more lockbox-picking services now that I can open up to and including Eternium Lockboxes!

Lockpicking Level Part Of My Sales Pitch

Since increasing the number of dungeon runs I’ve been doing on various toons, I’ve seen time and time again that the majority of Rogues don’t have Lockpicking skills high enough to unlock any chests in dungeons.

Therefore, I instantly recognized that by putting efforts into keeping that skill up-to-date, I would be able to stand out from the crowd of Rogues seeking the same things I’m seeking, and getting into someone else’s party or dungeon group would be easier for me as a result.

So far, so good - I get party invites when I list myself on the LFG tool and enter comments that include my lockpicking level, and they’ve been some pretty decent parties!

Eyes Opened to Appropriate Roguely Behavior

While I learned that Lockpicking is something I can become a top percentile in, I also had my eyes opened to a Good Reason[TM] that a Rogue may attempt to solo an elite in a dungeon party situation (as opposed to focussing fire with the group), when previously I had thought the Rogue might be trying to show off in some way:

CASTERS!

Casters can do huge damage to those wearing Plate or Mail, and if the tank of the party is already occupied and doesn’t seem to see the Caster, I’ve learned that I can serve a great purpose to reduce healing needs for the party.

As a Rogue I can disrupt most casters successfully enough times that it takes me to take him down, and because most casters have tissue paper for armor, I am more resiliant and last longer.

Thus, the Mail and Plate wearers take less damage, the Healer needs to heal them less, but the tradeoff is that I need a bit of healing myself, and I am disregarding the kill-order.

No longer will I worry so much about the Rogue taking on its own target - but I will check to ensure it’s a caster they’re wailing on, because if it’s a Melee mob, they ARE being a twit.

Engineering Advancements

My Priest has her hearthstone in Shattrath City, but my Rogue reset it to somewhere in Azeroth at some point and now I need to find a friend or pay a Port fee to get to Shattrath and on to Thrallmar to train up to the next level of Engineering and Mining, which I became eligable for as of level 50.

I don’t look forward to how expensive it’s going to be to advance Engineering, considering I don’t have an active Miner that is higher level than this Rogue himself.

And eventually I might need to go back to Leatherworking with this toon for gearing concerns…

But I’ll ponder on that another day, and sign off for now!

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