Posts Tagged ‘pick up group’

Pick Up Groups are the name given to parties that form without a previous agreed-upon roster or schedule, in order to take on content that can’t be handled solo at that level.

I’ve written a lot about them here in my blog, because over the years of playing, I’ve come to recognize the high value of them for any player who likes to experience the depth of the game in all of its aspects, and the social value that PUGging has given me when it comes to holding my own with new friends I make while playing the game.

Why PUG?

Lots of answers spring to mind, but some of the main ones for me, are this:

Why I PUG:

  • I like the concentrated encounters that dungeon runs offer (versus questing) - less running around, more playing
  • I like the quietness of a small guild of introverts for my general hangout - that chat window isn’t big enough to have real conversations going on very often
  • My friends aren’t always available for what I want to do, or there aren’t enough of us
  • I like my toons and love to practice all of their skills. Playing with different classes in a familiar encounter adds spice
  • As I PUG, I meet other players who are solid in skill and attitude and we become friends, and I begin to meet their friends
  • As my experience in PUGs grow, I’m invited to other parties with people I know play well more - and good players tend to gather together.
  • As a writer, PUGs also inspire me in compiling educational information for those who, like me, have a competitive edge to do well in whatever they do, even if they don’t have raiding aspirations :)

Why I Want My Friends To PUG

  • So that when you decide to join in on a dungeon run I advertise on chat in the Outland (or at level 70), you’re not making all of the cardinal sins that PUG-experienced players learned while PUGging in Azeroth. I don’t want to have to say “dude, you stink”.
  • So you have a basic clue of what you need to do to handle heroics and I don’t have to ask you each time whether you’re heroics geared when you say you’d like to come along
  • I want friends who will invite me into their dungeon group, without any type of reliance on me to help fill out the rest of the group.
  • I want to share experiences with my friends, as it’s much more fun that way - as long as it’s not my friend who is committing cardinal dungeon party sins out of lack of experience (and thus looking like they’re way younger than they are)

Now, that having been said, let me say this as well:

My Hunter was my first one up, and she really didn’t do a LOT of PUGs. I did some, and killed a lot of people until I figured out how to control my pet and use it as a tank, and negotiate tight areas with difficulty getting Ranged to be able to sling arrows.

When I hit Outland the day of the expansion release, I didn’t PUG at ALL with that toon, just did quests until I hit 70. I still rarely PUG with her as my Mage came up and that’s where I got comfortable with PUGging and my role in it.

My second and subsequent toons have all PUGged a lot. In fact, my Healing Priest who just hit 69 in her second run of Shadow Labs, has been PUGging since level 38 almost exclusively for experience and leveling (52-58 I gave up, went Shadow and ground my way to Outland then went back holy and back into LFG). The toons lower than her are also on the same trek, with a few more traded run-throughs with friends added in there.

So, I understand getting familiar with the game, making a few friends and doing quests with another person or two, and only having larger parties on rare occasions to take down some group quest outside an instance… but once someone has any aspiration to get some gear from dungeons or experience the whole dungeon thing, I think PUGging is important and a respectful way to show your friends you want to do your part to be a solid contributor in the group.

So, maybe you don’t PUG with this main toon for a bit, maybe you PUG with a lowbie where others are just as inexperienced as you. The skills transfer to your higher level toon as many are basic dungeon etiquette and dungeon processes more than class skills.

And of course, if you’re on a 14.4k modem or simply don’t have the time to even consider dungeon instances, no need to PUG.

But please, when I ask if any DPS wants to join in on a run that’s forming in the Outland (Azeroth is way more forgiving and quite okay - it’s where everyone is still learning the ropes), don’t decide that now is the day you’re going to “try dungeons”. Jumping in to the deep end will be stressful for both of us ;)

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27
Mar

What’s The Longest Corpse Run Back?

   Posted by: WoWGrrl    in Adventures In Azeroth

So, the other day a friend and I exchanged dungeon runs. I took his little Rogue through a few arms of Scarlet Monestary and he took me and another of his friends through part of Blackrock Depths.

At level 53 and 50 respectively between myself and the other friend receiving benefit from the dungeon run exchange, we didn’t do much but stand back for the most part, although for most of the grouped battles, I put a few heals out on my friend and his pet and had to fade and shield a few times.

I was fine with the healing as long as I waited long enough from the start of the fight to send my first heal out, but on occasion I would send that first big heal out too soon and no amount of fading or running towards the pet “tank” could save me.

Is The Run To Blackrock Mountain/Depths The Longest Graveyard Run?

Faced with the run back, I had a lot of time to contemplate corpse retrieval runs I’ve done to various instances over the past few months. Now that there’s a new graveyard super-close to Razorfen Kraul and Razorfen Downs, is the graveyard run to Blackrock Mountain (which houses Blackrock Depths, Blackrock Spire and Molten Core) the longest corpse run in the game?

WTB a shorter corpse run back to BRD…

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I didn’t really mention it before, but I figured I’d go ahead and outline some guild-related changes that my characters have undergone in the past few months.

Mage, Hunter, Priest Make A Move

I’ve been raiding with a decent group since the beginning of January, and finally decided to make the official guild change-over on my raiding toon, the 70 Frost Mage, on February 21.

As for the rest, I moved my 70 Hunter over shortly afterwards and a few days later, brought the 51 Priest/Jewelcrafter over, but have left my “parked” 61 Warrior in my social/levelling guild along with my 58 Rogue, 30 Druid and a bank toon.

Why The Switch?

There’s many reasons why I made the switch with my best-geared toon… the new guild is larger, more active, and since they are raiding regularly at the 25-man level (currently working on Al’ar), there are more players who are geared for heroics. The first day I was guilded, we went through 4 Heroics!

So, my badge count has gone through the roof, and my need to turn to the LFG line has toned way down. Most of the time I don’t even have to look around for a party, because the limited times I’m available to run something, there’s a guild group forming, and they love my Magely skills! It’s awesome.

And as a bonus, because I had been raiding with these guys for nearly 2 months already, I only stayed as an “initiate” in the guild a couple of days - until I could get to the next 25-man raid at which point, at the end of another great raiding night, I was promoted to Member by the GM/RL and received many nice comments and welcomes from everyone present.

Oh, and I moved the Hunter across because our guild is actually LOW on quality Hunters - recruits with attitudes as big as their DPS (and we all know some Hunters can dish out the major DPS) have come and gone, and a lot of our members are on casual raiding schedules, only making 1 or 2 on a week that they can actually make it to any. So, I brought my keyed-but-not-really-geared-for-Karazhan Hunter across and have been on 4 or so Karazhan runs so far, after the Mage is already locked out with a different group.

And the Priest, I moved mainly because she’s now a 375 Jewelcrafter with a mess of rare gem cuts, and I felt the raiding guild environment could make better use of that Professional skill than a social/levelling guild with less than a handful of people who pay enough attention to their characters to even gem up.

What About The Old Guild?

One of my old guildmates applied to the same raiding guild I’m in, and was accepted, and he occasionally attends raids when his schedule permits, but I haven’t had a real chance to talk to him lately since my gaming schedule has been strained for time.

As for the rest of the folks, I still have some of my characters in that guild, and since I log into my bank toon every day, I tend to still chat with the folks and see how they’re doing. I’ve also continued to trade favors with friends from the old guild, running through their lowbies in exchange for BRD run-throughs for my 50s Priest and the occasional rest-bonus-burnoff run for my 30 Druid.

And of course, some of us hung out on Ventrilo while we played, and I still do that regularly.

Was The Move A Good One?

In short, yes it was definitely a good one. I was getting frustrated with having to turn to strangers in the LFG line all the time, and doing a /who [guildname] to find folks from that guild I had been raiding with for two months. My levelling guild was indeed just a social/levelling guild and had no aspirations towards organized recruitment or coordinated efforts except on rare occasions (ie: 1-3 guildie dungeon runs a week, most below Outland level), and I really did want to do more, experience more, challenge myself more.

Of course, I wouldn’t have made the switch if this new guild didn’t also show some very good qualities in terms of behavior during raids, dealing with mouthy players, having equipment requirements, encouraging each individual to do their best to help the team, scheduling raids on a website with sign-ups… all sorts of great things. Sure, there’s some crap that goes on too, and it’s clear the GM/RL is a key part to holding the guild together cohesively, but all in all, I’ve really enjoyed the environment and lucky been able to remain distant from any potential drama.

I am quite surprised I was able to find a cool raiding guild like this so soon… Before Christmas I went on a couple of Karazhan raids with an ex-guildie’s raiding guild only to find that the ranged DPS tended to attack from up-close (and subsequently die a lot), that the Raid Leader swore in all-caps on the Raid line (I don’t recall him freaking on Vent tho) when yet another wipe occurred, and that I was the top damage of all three mages despite only being at +450 frost damage and them being better-geared. When I wasn’t re-invited to their raid groups, I wasn’t disappointed. I kind of expected to run into more of those before I hit the guild I’m now raiding with!

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