Posts Tagged ‘pug raids’

World of Warcraft is a great game - I’m sure I’m preaching to the converted here… even those who have been disillusioned and left for some reason can still likely say that the game is pretty great, but some of the game’s aspects or followers, perhaps, weren’t.

At any rate, despite holing myself up in a Guild of One recently, I want to say that Yes, I still think World of Warcraft is a pretty great game, and I have no real intention of being completely devoid of social contact in this Massively Multiplayer Online game.

But I can definitely say that what I looked forward to a month ago is different than what I look forward to today, and today I feel much happier about the future than I did a month ago.

Looking Towards The Future

I’ve always enjoyed the life of a Casual player, so getting into Raiding was an interestying foray, but not ultimately what I’ve wanted to do with my time.

Now that I have my free time back, I’m looking towards the future and making some plans.

I’m kind of, but not really, looking at setting some goals that I can have done by the time The Lich King expansion pack comes out, whenever that may be. I haven’t clearly defined my goals yet, however, nor do I keep up on the latest of when it’s coming out.

Heck, I’m still entertained plenty in the Azeroth areas and dungeons - getting the expansion pack isn’t a huge goal of its own, other than the fact that everyone will have it and I might as well get it too.

Some Goals For Before LK Releases

Priest
My first Toon Family goal is to get my 63 Priest to 70 through a combination of reputation-specific quests and healing in PUGs.

As a Jewelcrafter, I’ll be focusing on The Consortium reputation for this toon, and will probably dive into the Shattered Sun dailies once I hit 70 so I can get all of those recipes as well.

While I’m levelling through dungeons or questing for specific reputation gain, I plan to be making recordings with the intent of making various videos. I’d really love feedback on these things once I start posting them, to help me improve both in my healing and in my video-making.

Like my thoughts, I’m sure the topics will range far and wide, venturing even into the ridiculous.

Druid
I’ve got a level 30 Druid who has been level 30 for a number of months. I’d like to get her to at least 60, because I’m sure with the expansion pack there’ll be a large number of Death Knights looking to party their way through the Outland instances even when Northrend is up and going.

I’m looking forward to putting some real time and love into the Druid - it’ll be my first truly Hybrid toon of any level, and I intend to practice all of its aspects so I’m good at switching around between DPS, Healing and Tanking as the group requires.

And I’m sure a lot of PUGs will give me a lot of opportunity to hone and improve those skills… only to have “what works and what’s needed” change all around when the expansion comes out ;)

Shaman and Paladin

I have teen-level Shaman and Paladin characters that have been sitting for a bit while I got caught up in raiding - I’m thinking if I can get them both to 58 or so for the expansion and situate the Shaman as a healer and the Pally as a tank, these in combination with the Druid will give me awesome angles of others playing their DeathKnights when the expansion hits. (can you tell I don’t plan to roll one right away?)

Mage
I love my Mage but would rather advance up my plethora of other toons because with the gear level my Mage is at, raiding and heroics are the only “real” challenges, and I don’t want to get back into raiding. I ponder on PUGging Karazhan for the badges, hoping to find a group each week that can accomplish a fast run (ie: under 3 hours would be nifty), but know that would just lead to invites to other things on my Mage, who I largely don’t want to invest time in anymore.

I’ll probably mainly bring him out to run my lowbie Shaman and Pally through quests or dungeons once in a while, and to help out friends who I trade favors with.

Hunter
No real goals, aside from respec’ing to a solid pet-centric solo spec and using this toon to help my friends and lower toons (on the other WoW account) complete quests or obtain gear from Azeroth dungeons.

But For Now…

But for now, it’s time to head outside into the sunshine and take advantage of the warmth that is springtime.

Yet another wonderful thing I can do with my time, less committed!

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There is a very interesting discussion going on over on the Guild Relations board yesterday morning while the servers are down - it spawned from a post that was a little off-topic for the forum itself, but turned into a very informational thread on the topic of Protecting your Guild’s RaidID from Hijack.

What Is A RaidID?

At a Heroics and Raiding level, Instances in the game will “lock” your character to that instance for a period of time that spans from a day to a week, depending on the difficulty of the instance. The “lock” itself is saved as a RaidID that is viewable through your Raid communication tab.

What Does A RaidID Do?

Extremely simplified, it is designed to allow for the completion of difficult instances over a longer period of time (a day to a week) than normal instances, giving guilds and players a chance to take a break and go back at the tough bosses they’re hung up on, later.

Its secondary function is to prevent players or groups from farming these difficult instances over and over in one day like can be done with the lower instances. Gear upgrades therefore take longer, and keep players and the guilds they join entertained for longer, hoping to make for a more stable social environment, I guess.

How Are RaidID’s Shared? How Can They Be Hijacked?

A whole heck of a lot of ways.

Check out the forum thread linked above as there’s some interesting discussion on the topic.

Another day I’ll summarize all that great information and write up a follow-up post.

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I was digging through some old images that I had cut up in anticipation of a post into this blog, but which for some reason hadn’t made it into the blog at all.

I found some images from when I was around level 66 and got invited into a raid of the Temple of Ahn’qirag (AQ), and thought to post them up, as it was quite a fun time.

Raid Leader - Guildless Then, Guild Leader Now

This raid took place in October or early November 2007, on some evening where the Raid Leader decided to do his very best to fill an AQ40 raid of players over level 60. I was whispered based off of my presence on the /who list, shortly after I logged in, and was able to bring a couple of guildmates along to help fill the numbers for a while.

At the time, the raid leader was guildless, and I remember seeing him advertising AQ raids a couple more times after this one that I attended, as well. Now I can see that this guy is a guild leader of a guild consisting of 36 members and only one under 70! I cannot, however, find them on www.wowjutsu.com on our realm for a progression record, but that doesn’t mean a whole lot.

I have seen other guilds doing similar things - running Stratholme PUGs to help people get reputation to be able to take on Naxx and to find new potentials for their Outland raiding nights, Molten Core runs for those already attuned, and more attempts on Ahn’Qirag as well. It’s kind of fun to join in, although it is chaotic and I’m not sure how many people actually get recruited that way.

Follow The Leader - Attempting AQ40 with 20

So, the invites go out, the raid group begins to form, the leader shuffles us around in groups and people begin to congregate in Silithus at the stone. Summons begin (through the stone worked just fine, and I’m sure we had some 70s that were being summoned).

Follow The Leader

Not everyone is here, but the Raid Leader mounts up and heads towards the instance, hoping others will follow. I seem to be the only one who paid enough attention to who, in amongst all the mess of people, was the leader and when to move out, but it made for a great picture.

Follow The Star - Raid Leader Visibility Tip

The leader quickly figured out that if he put a Raid Icon over his own head, he’d be seen better by the rest of the group. So, he had a star over his head for the rest of the raid, and the chant was “follow the star”.

My First Sighting Of Something Insanely Huge

I never made it into any of the Raiding dungeons before the expansion pack came out - certainly never saw the inside of the Temple of Ahn’Qirag 40-man version.

Temple of Ahn’Qirag, Sentinels

And thus, I simply did not know how HUUUUUUUGE the Sentinels just inside the Instance door were. Seeing the Raid Icon symbols hovering above them was quite intimidating!

Since then I’ve seen more bosses and Raid Instance bosses who are big like that, and it’s no longer as surprising. In fact, it makes sense that something to be downed by 25-40 people at one time should be pretty massive compared to the ones being taken down solo, or by a 5-person dungeon team.

Mounts Only Available For Use In Ahn’Qirag

Bug Mount in Ahn’Qirag 40

We took down the Sentinels and as continued throughout the evening, a special mount dropped which the winner could use immediately, but could only use while in the instance. The first guy who won a mount won it when we were in AQ40, but it wasn’t long before we realized it was too tough for our chaotic, undernumbered PUG and retreated into AQ20, rendering his mount useless once again.

Ah well, those things dropped quite regularly and I could see how, if you went a couple of times, you’d have no problem picking up a few different colors of the mount types.

Careful Where You Jump!

In AQ20, we did much better than our pitiful attempts in AQ40. AQ40 had people being knocked out of the instance, but AQ20 let us get a little bit inside before having the really nasty fights.

Temple of Ahn’Qirag 20 man, Run Don’t Jump

One of the most challenging things was getting back to the group after dying in an inconvenient place and needing to release and run back - part of the run involved us jumping into a narrow strip of water after a long fall, and the trick to it lay less in hitting the water as one would expect, and more in NOT JUMPING off of the edge and instead just running off and letting the fall happen naturally.

Many people jumped off and died and hoped for a rez that never came, making them have to run back again and hopefully get it right this time. I completely forgot about Slow Fall although it might have fallen me into aggro ;)

It’s amazing how much more damage a player takes by jumping off of an edge rather than running off - you’d think being prepared for the launch off the end would be better than just going like it didn’t exist in the first place?

Temple of Ahn’Qirag = Oversized Everything

To close this silly entry with its few pictures of my Adventures in an Ahn’Qirag weekend PUG, check out the corpse of this slime we downed as a “trash mob” in this place. When I took the picture, all I could think of was “Sorry, I wasn’t feeling very well”.

Temple of Ahn’Qirag 20 man, Trash mob corpse

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