Posts Tagged ‘raiding guilds’

I was digging through some old images that I had cut up in anticipation of a post into this blog, but which for some reason hadn’t made it into the blog at all.

I found some images from when I was around level 66 and got invited into a raid of the Temple of Ahn’qirag (AQ), and thought to post them up, as it was quite a fun time.

Raid Leader - Guildless Then, Guild Leader Now

This raid took place in October or early November 2007, on some evening where the Raid Leader decided to do his very best to fill an AQ40 raid of players over level 60. I was whispered based off of my presence on the /who list, shortly after I logged in, and was able to bring a couple of guildmates along to help fill the numbers for a while.

At the time, the raid leader was guildless, and I remember seeing him advertising AQ raids a couple more times after this one that I attended, as well. Now I can see that this guy is a guild leader of a guild consisting of 36 members and only one under 70! I cannot, however, find them on www.wowjutsu.com on our realm for a progression record, but that doesn’t mean a whole lot.

I have seen other guilds doing similar things - running Stratholme PUGs to help people get reputation to be able to take on Naxx and to find new potentials for their Outland raiding nights, Molten Core runs for those already attuned, and more attempts on Ahn’Qirag as well. It’s kind of fun to join in, although it is chaotic and I’m not sure how many people actually get recruited that way.

Follow The Leader - Attempting AQ40 with 20

So, the invites go out, the raid group begins to form, the leader shuffles us around in groups and people begin to congregate in Silithus at the stone. Summons begin (through the stone worked just fine, and I’m sure we had some 70s that were being summoned).

Follow The Leader

Not everyone is here, but the Raid Leader mounts up and heads towards the instance, hoping others will follow. I seem to be the only one who paid enough attention to who, in amongst all the mess of people, was the leader and when to move out, but it made for a great picture.

Follow The Star - Raid Leader Visibility Tip

The leader quickly figured out that if he put a Raid Icon over his own head, he’d be seen better by the rest of the group. So, he had a star over his head for the rest of the raid, and the chant was “follow the star”.

My First Sighting Of Something Insanely Huge

I never made it into any of the Raiding dungeons before the expansion pack came out - certainly never saw the inside of the Temple of Ahn’Qirag 40-man version.

Temple of Ahn’Qirag, Sentinels

And thus, I simply did not know how HUUUUUUUGE the Sentinels just inside the Instance door were. Seeing the Raid Icon symbols hovering above them was quite intimidating!

Since then I’ve seen more bosses and Raid Instance bosses who are big like that, and it’s no longer as surprising. In fact, it makes sense that something to be downed by 25-40 people at one time should be pretty massive compared to the ones being taken down solo, or by a 5-person dungeon team.

Mounts Only Available For Use In Ahn’Qirag

Bug Mount in Ahn’Qirag 40

We took down the Sentinels and as continued throughout the evening, a special mount dropped which the winner could use immediately, but could only use while in the instance. The first guy who won a mount won it when we were in AQ40, but it wasn’t long before we realized it was too tough for our chaotic, undernumbered PUG and retreated into AQ20, rendering his mount useless once again.

Ah well, those things dropped quite regularly and I could see how, if you went a couple of times, you’d have no problem picking up a few different colors of the mount types.

Careful Where You Jump!

In AQ20, we did much better than our pitiful attempts in AQ40. AQ40 had people being knocked out of the instance, but AQ20 let us get a little bit inside before having the really nasty fights.

Temple of Ahn’Qirag 20 man, Run Don’t Jump

One of the most challenging things was getting back to the group after dying in an inconvenient place and needing to release and run back - part of the run involved us jumping into a narrow strip of water after a long fall, and the trick to it lay less in hitting the water as one would expect, and more in NOT JUMPING off of the edge and instead just running off and letting the fall happen naturally.

Many people jumped off and died and hoped for a rez that never came, making them have to run back again and hopefully get it right this time. I completely forgot about Slow Fall although it might have fallen me into aggro ;)

It’s amazing how much more damage a player takes by jumping off of an edge rather than running off - you’d think being prepared for the launch off the end would be better than just going like it didn’t exist in the first place?

Temple of Ahn’Qirag = Oversized Everything

To close this silly entry with its few pictures of my Adventures in an Ahn’Qirag weekend PUG, check out the corpse of this slime we downed as a “trash mob” in this place. When I took the picture, all I could think of was “Sorry, I wasn’t feeling very well”.

Temple of Ahn’Qirag 20 man, Trash mob corpse

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I like this game, I really do.

I like how powerful my Mage is getting - he’s at +706 frost damage unbuffed. I was second on the damage meters for an overgeared-team 3-boss Karazhan run that was put together after a Gruul’s run where we brought him down with only one wipe…

But now any progression with him is FUN, but feels like it’s “too much progression”, and I’m thinking it’s time to start spending some more serious time on the other toons I have, levelling and gearing them up.

I’m really not a raider, having played this game for 2.5 years and not having gotten into it yet. I have, however, enjoyed attending a few raids recently and like that I’ve seen the inner workings of at least one raiding guild that seems to have a low-stress, high morale environment in their progression team - and that would be a team that I’d love to join if I wanted to raid.

But, see, I have other aspirations with my Warcraft Gaming Time[TM]!

I like writing on the casual play topics, and the topics that are helpful to someone still seeking that great raiding guild to join (maybe just a “casual guild that raids” that would accept all of your friends and family members, no matter what level, while you raid with the 70s).

I believe there are many more players in this Casual category than there are in the category of folks who want to and are high enough level and gearing to get into a guild that has 10-man Karazhan on farm with multiple groups and is close to having 25-man Gruul’s on farm as well.

So, What’s The Struggle?

Seems like I have it all figured out, doesn’t it?

Too bad there’s other people in this story - other people who would like other outcomes. Other people who almost EXPECT other outcomes, because, well, most people who are geared up like my Mage is… want to raid. In fact, people who are way LESS geared than me want to raid, since a Raider’s Heart, I believe, is beating quite fiercely by the time a player reaches level 40 already, and hits overdrive when that player hits the level cap.

But me? I just wanna prove that gearing up to raid in 10 and 25 person dungeons while playing in a social/casual guild that does NOT raid, is an actual possibility for players. To prove that you don’t HAVE to leave your casual/social guild in order to dip your toes into raiding, and that maybe - like getting married or finding a company you stick with for years - it’s best to “try out” a few raid guild scenarios before making the tag-change leap.

It’s tough to do, however, because early commitment to a group or a cause seems to be the norm in today’s society, and carefully reviewing from afar is held in suspicion.

Personally, I find that odd when I really think about it - am I alone in thinking that the ones who would instantly jump into your guild with very little review would also be the ones jumping out with little more review?

*ponders more*

I guess there’s a line, however, as with everything… the line of “enough review has been done, you should be able to make up your mind by now” that either side may face.

Clarifying Goals/Availability/Intent With Raid Leaders

And that’s why I talked to the GM/MT/RL of the guild I’ve gone into Gruul’s twice with and Karazhan twice with in the last couple of weeks, and with whom I’m scheduled to go into Tempest Keep over the weekend unless a guildie can fit the spot better. I told him that while I’m very impressed with his guild progression team and his own leadership style in the guild, I just can’t get “into” raiding more than once in a while because of my own personal goals writing eBooks about the pre-raiding scene.

He probably thinks I’m full of myself, but (aren’t we all?) I will continue to do as I have said I would - gear myself up, bring proper consumables, sign up for and show up on time/early for the progression raids I can make it to, and have a great attitude no matter how many times we wipe. I will be happy for them on the day that they find a Mage that can start to take over my spot in the raid, and will continue to check in with them and cheer them on when they no longer need me because their progression team vastly outgears me (instead of merely outgearing as may be the case right now ;) ).

And in the mean while, I’m going to start to do some instance runs with my 70 Hunter to gear her up better, while I continue to level up my pre-60 Rogue and Priest toons, running with friends/guildmates whenever possible but still PUGging it up for skill building and Friends list amplification ;)

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World of Warcraft is a massively MULTIPLAYER online role playing game.

There are now some 9 MILLION registered players according to Blizzard, and it’s THE most popular online role playing game going.

With that many PEOPLE playing the game, it’s important as a member of the WoW community on your realm to think about how you can do things to “win friends and influence people”, as having friends in-game can be a huge benefit to you in ways you cannot comprehend nor predict when you first begin playing.

What is “Social Wheel Greasing”?

At some point in life we all learn that certain mechanical objects work better when they’re well-oiled than when they haven’t been oiled in a while. Not only that, but the guy who brings oil is appreciated by anyone who has experienced the pain of a poorly-oiled machine.

This applies to WoW as well: The player who has taken the time to prepare adequately for a group encounter is able to do their part in being part of that well-oiled machine, and isn’t the one to cause the group to “seize up” and experience complications.

Why Worry About Greasing The Wheels?

It’s completely possible to get your WoW toons from creation to max level without ever relying on another person (outside of those using the Auction House) to help you. If you’re fine with being 100% solo, then don’t worry about this stuff unless it directly helps you. Or, if you have Real Life friends playing, this may not apply.

However, most of us enjoy the opportunity to join our friends for questing groups, or join in on 5-person or larger parties that are going into progressively more difficult dungeons located throughout the game, and most of us are going to rely on building friendships with virtual strangers in order to join this experience.

So, in short, only worry about it if you’re interested in doing more dungeon-based group content or if you’ve got a dream to “maybe, someday, perhaps, join a raiding guild” with any of your characters.

How Does Wheel Greasing Help?

Truth: Relationships online aren’t like ones you develop with people you’re in the same room with. Physical presence offers a lot of influence and is less easy to ignore than when “you” are just words written on my screen.

As a result, players who have an interest in joining this fun and dynamic portion of the Warcraft universe (dungeon parties, guild questing groups, anything non-solo) benefit from learning how to “stand out” from the Average Player, while also learning to recognize other players who strive to be Above Average.

Average Players tend to get left behind when the “A Team” wants to go out and do a group-based venture because the A-Team consists of players who “go the extra mile” to make sure they’re in tip-top condition for contributing to the dungeon or raid team.

Are There Costs To Wheel Greasing?

Becoming a well-rounded Warcraft character does cost money, just like becoming a well-rounded Human Being does.

Some of the money comes in the form of skills learned, some in the form of materials purchased, and all require some of your time and purposeful attention.

Are There Downsides To Wheel Greasing?

Sure. Some players feel entitled to take advantage of any help offered them and the Wheel Greaser will be burned on occasion as a result - giving way more than they ever get back. It’s up to the Wheel Greaser to also step back emotionally and learn effective strategies for recognizing “users” before you allow yourself to get resentful.

When Does Wheel Greasing Pay Off?

The techniques one would use for the wheel-greasing actually benefit yourself as a player, so the technical pay-off does come right away.

However, the social pay-off is slower to accumulate and requires patience of its pursuers. I have noticed that below level 20, very few people stand out in dungeon parties as those who have gone the extra mile, even if they have begun the process. During the 20-30 trek the A-Team players tend to congregate more often within parties, but many level at different paces. (if you’re looking for a good levelling guild, join the guild of someone you’ve enjoyed running a dungeon or two with at this range as a great start)

By level 62, in low-level Outland dungeons, players who have not taken the time to round out their characters for Wheel Greasing begin to stand out like a sore thumb in the parties I take part in. By the level 70 pre-heriocs dungeons, Wheel Greasing techniques can help you make a great showing - even if you’re a bit undergeared - when you luck into a party with an obvious A-Team.

So, What Do I Do To “Grease The Wheels”?

Stay tuned, I have more entries coming in, now that I have this introduction that I can point back to :)

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