Posts Tagged ‘Warcraft Tips and Tricks’

Just so you know, right off, it’s quite possible to play World of Warcraft over a 56k dialup connection.

You can get to level 50+ just like other new, casual players to the game.

It’s possible to get into battlegrounds and (while being confused like all new players are) die over and over while also contributing to the death and mayhem against the opposing faction.

You can group up with others and tear through quests.

I’m sure you can do instances, but I haven’t tested it myself - I’m just talking about the things that my father does while he plays this game we got him into just after Christmas time.

What I Do While On 56k Dial-up

I don’t tend to play very much because if you’re used to high speed, it CAN be a bit frustrating to deal with the overall feeling of slight lag.

So, I generally just load up my Auction House toon before I leave to come visit my parents (who live on the shore of a beautiful, sandy, clean lake so the 56k is only a slight inconvenience measured against serenity and beauty every day, every season), and every day I try to get onto WoW through Dad’s computer, to cycle my auctions.

I’ve also made sure to log into my Alchemist to transmute a Primal Earth to Primal Life, since my Priest Healer will need a bunch of Primal Life for her Primal Mooncloth healing set at 70. Gotta keep the xmutes up on a daily basis if at all possible.

We’ve had some ISP problems this time around, however, so my WoW work has been a lot of video editing work, and not much Auction House work. Darn, a week away from home, unable to “play”, and I only earned 1500g thanks to ISP problems.

Videos Edited This Trip

I’ve done a huge amount of video edit preparation and clean-up while visiting, figuring I would do most of the actual video development when I got home, but then the ISP problems have left us looking around at what to do “instead” of what we had originally planned (all of us in the family are very net-centric).

So, in all I’ve compiled three different Raid Boss Fight videos from footage I have from my play time, and I’m now at a coffee shop that has wireless internet, uploading them to WeGame.

Come back soon and they’ll be linked :)

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One of the challenges a level 50 player will face is the journey they are encouraged to take from Felwood into Winterspring and Moonglade. I recently made the journey with both my Priest and my Rogue, and discovered something helpful!

About The Timbermaw And The Tunnels

Progressing through the tunnels that connect the zones of Felwood, Winterspring and Moonglade, players who haven’t done the “right quests” in Felwood will find themselves attacked and killed over and over by Timbermaw Warders and the likes.

If you make a wrong turn and go to Moonglade when you meant to hit Winterspring, that usually means more deaths and more running back to retrieve your corpse and continue the run a little further. And if you decide to kill those Timbermaw in the tunnel, you’re making life more difficult for yourself because these are no standard mob - they’re Timbermaw and they have reputation associated with them.

Rep Rewards For Timbermaw

There are reputation rewards if you do enough of the right quests, but that’s not what this entry is about. Check out WoWWiki for rep reward information.

Running From Felwood To Winterspring Or Moonglade

I remember this “death relay” being almost a ritualistic rite of passage in my levelling guild before the expansion hit. That memory combined with my not wanting to put any efforts into ANY quests in Felwood on my way through to Moonglade to turn in a Maraudon quest, my Priest died three times on the way through recently, fearing and bubbling the whole way.

Dancing With The Timbermaw / Felwood Tunnels

When I went to bring my Rogue to Winterspring, I discovered that there’s a simple solution to the problem with the Timbermaws - complete one quest and your reputation will move to “Unfriendly”, at which point they’ll ignore you completely when you run past them in the tunnels!

The Quest: Deadwood Of The North

Nafien in Felwood

Nafien is where this quest begins. I’m too lazy to go out and find the coordinates of this guy, so instead I’ve added a map from Thottbot.com that marks where he is.

The quest itself is a standard “mob grinding” quest that requires you to kill a certain number of X mob, Y mob and Z mob before returning to the quest-giver to receive your reward or the quest for the next stage of the chain. The mobs can be found immediately to the west of where Nafien is found - I generally jump off the cliff beside Nafien and start into the Deadwoods from there.

Once you turn in the completed quest, you’ll be elevated to “Unfriendly with Timbermaw Hold” and can run freely through the tunnels, dancing and mocking any Timbermaw you see!

(If you’re a miner, there are a couple of spawn points around this quest area… and of course, Felwood is excellent for Herbalism practitioners.)

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There is a very interesting discussion going on over on the Guild Relations board yesterday morning while the servers are down - it spawned from a post that was a little off-topic for the forum itself, but turned into a very informational thread on the topic of Protecting your Guild’s RaidID from Hijack.

What Is A RaidID?

At a Heroics and Raiding level, Instances in the game will “lock” your character to that instance for a period of time that spans from a day to a week, depending on the difficulty of the instance. The “lock” itself is saved as a RaidID that is viewable through your Raid communication tab.

What Does A RaidID Do?

Extremely simplified, it is designed to allow for the completion of difficult instances over a longer period of time (a day to a week) than normal instances, giving guilds and players a chance to take a break and go back at the tough bosses they’re hung up on, later.

Its secondary function is to prevent players or groups from farming these difficult instances over and over in one day like can be done with the lower instances. Gear upgrades therefore take longer, and keep players and the guilds they join entertained for longer, hoping to make for a more stable social environment, I guess.

How Are RaidID’s Shared? How Can They Be Hijacked?

A whole heck of a lot of ways.

Check out the forum thread linked above as there’s some interesting discussion on the topic.

Another day I’ll summarize all that great information and write up a follow-up post.

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