Posts Tagged ‘WoW Guilds’

I like this game, I really do.

I like how powerful my Mage is getting - he’s at +706 frost damage unbuffed. I was second on the damage meters for an overgeared-team 3-boss Karazhan run that was put together after a Gruul’s run where we brought him down with only one wipe…

But now any progression with him is FUN, but feels like it’s “too much progression”, and I’m thinking it’s time to start spending some more serious time on the other toons I have, levelling and gearing them up.

I’m really not a raider, having played this game for 2.5 years and not having gotten into it yet. I have, however, enjoyed attending a few raids recently and like that I’ve seen the inner workings of at least one raiding guild that seems to have a low-stress, high morale environment in their progression team - and that would be a team that I’d love to join if I wanted to raid.

But, see, I have other aspirations with my Warcraft Gaming Time[TM]!

I like writing on the casual play topics, and the topics that are helpful to someone still seeking that great raiding guild to join (maybe just a “casual guild that raids” that would accept all of your friends and family members, no matter what level, while you raid with the 70s).

I believe there are many more players in this Casual category than there are in the category of folks who want to and are high enough level and gearing to get into a guild that has 10-man Karazhan on farm with multiple groups and is close to having 25-man Gruul’s on farm as well.

So, What’s The Struggle?

Seems like I have it all figured out, doesn’t it?

Too bad there’s other people in this story - other people who would like other outcomes. Other people who almost EXPECT other outcomes, because, well, most people who are geared up like my Mage is… want to raid. In fact, people who are way LESS geared than me want to raid, since a Raider’s Heart, I believe, is beating quite fiercely by the time a player reaches level 40 already, and hits overdrive when that player hits the level cap.

But me? I just wanna prove that gearing up to raid in 10 and 25 person dungeons while playing in a social/casual guild that does NOT raid, is an actual possibility for players. To prove that you don’t HAVE to leave your casual/social guild in order to dip your toes into raiding, and that maybe - like getting married or finding a company you stick with for years - it’s best to “try out” a few raid guild scenarios before making the tag-change leap.

It’s tough to do, however, because early commitment to a group or a cause seems to be the norm in today’s society, and carefully reviewing from afar is held in suspicion.

Personally, I find that odd when I really think about it - am I alone in thinking that the ones who would instantly jump into your guild with very little review would also be the ones jumping out with little more review?

*ponders more*

I guess there’s a line, however, as with everything… the line of “enough review has been done, you should be able to make up your mind by now” that either side may face.

Clarifying Goals/Availability/Intent With Raid Leaders

And that’s why I talked to the GM/MT/RL of the guild I’ve gone into Gruul’s twice with and Karazhan twice with in the last couple of weeks, and with whom I’m scheduled to go into Tempest Keep over the weekend unless a guildie can fit the spot better. I told him that while I’m very impressed with his guild progression team and his own leadership style in the guild, I just can’t get “into” raiding more than once in a while because of my own personal goals writing eBooks about the pre-raiding scene.

He probably thinks I’m full of myself, but (aren’t we all?) I will continue to do as I have said I would - gear myself up, bring proper consumables, sign up for and show up on time/early for the progression raids I can make it to, and have a great attitude no matter how many times we wipe. I will be happy for them on the day that they find a Mage that can start to take over my spot in the raid, and will continue to check in with them and cheer them on when they no longer need me because their progression team vastly outgears me (instead of merely outgearing as may be the case right now ;) ).

And in the mean while, I’m going to start to do some instance runs with my 70 Hunter to gear her up better, while I continue to level up my pre-60 Rogue and Priest toons, running with friends/guildmates whenever possible but still PUGging it up for skill building and Friends list amplification ;)

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This entry is about how I go about getting into a PUG when none of my friends or guildmates are available to join me.

For the purpose of this entry, I’d like to clarify context of what I’m talking about when I use the word PUG, because its simple explanation of “Pick Up Group” doesn’t offer enough clarity in itself.

My Definition of a PUG

For context of this entry, a Pick Up Group is what I’m getting into when I enter myself into the LFG tool and enter into a dungeon group with three or four complete strangers who I’ve probably never partied with before.

In this case, I am not bringing any Friends or Guildmates along with me, and none of the players who end up in the dungeon party are on my Friends list (at the start) - we’re all complete strangers coming together to accomplish a specific set of tasks in conquering dungeon content.

My PUGging Strategy - The Basics

I use Pick Up Groups to level my toons through Azeroth, spending each toon’s rest bonus and then parking the toon to rest up in between while I work on the rest of my toons.

Occasionally I use my Azeroth toons and solo with them - to gather quests and do prerequisites for the next dungeon’s list of quests… but that’s about it. Once I have the quests in my book, I head back to an Inn and proceed to PUG my levels up through dungeon runs.

I also join in on Outland PUGs when the opportunity is right, and use these same strategies and tips to land those parties.

Here’s what I do when I have time to hit a dungeon on one of my toons:

  1. Log into one toon that can stay online for a bit - ie: 30 minutes at least, without hopping to another toon. Stay out of combat if at all possible, advancing skills like Fishing and doing Auction House work to entertain myself during this time.
  2. List myself in the LFG tool, either specifiying what dungeons I want on this toon or by putting myself in a zone so I’m only ‘lurking’ in the LFG channel.
  3. Pay attention to the LFG channel and if there’s an opportunity to hit a different dungeon than I had originally planned, take it.

As a result, I don’t end up controlling what toon or what dungeon I try to go into, but I regularly find myself having little troubles finding a group to join. It’s when I want to advance a specific toon that Murphy’s Law tends to take effect! In all of my playing I try to downgrade the amount of influence Murphy may have at any moment, and it is only thwarted by keeping an open mind.

Tips to Help These Strategies

If you’re largely a solo player and have no Real Life friends in the game, the best way to get into dungeon groups reliably is to follow any of the following:

  • Join a large levelling guild with many players around your range, and participate in guild chat and events
  • Bring up a family of toons that are in different level ranges so you have more choice at any one time
  • Play your main toon as a Healer or Tank in group situations
  • Build a Friends list from previous PUGs so you have people you can call upon to fill spots

Note, there are times that there are no groups going for the dungeons I want, even on my healer toons, so keep that in mind as well. I find that weekends are great for Azeroth dungeons and mid-afternoon works well for Outland dungeons, but late night and evenings also work well - you’ll need to experiment.

Some Alternatives and Extra Tips

  1. Build A Solid Friends List.

    This is especially important if you wish to play only one toon and not bother with a family of characters.

    You may occasionally get lucky and fall into a group of someone else’s friends and have a good run, but unless you take the time to build your own online relationships you’ll always have problems finding dungeon parties because good players begin to ‘clique’ with you on the outside.

    REMEMBER: It’s not wise to behave like other people are computerized NPCs who are available to do what you want, when you want it, without you having put in effort to build a friendship first. (it doesn’t matter how busy your life is - impatient people wind up on Ignore lists, not Friends lists)

  2. When In A Party, Stand Out

    A big key to finding a solid guild or group of friends to tackle game content with is being adequately prepared yourself, and being noticed by those who appreciate players who come prepared.

    Don’t be fooled into thinking that good players don’t notice when you put in a small amount of effort to be prepared for a PUG - they may cover for you by providing water or arrows or a summon after you need repairs two wipes in, but it won’t earn you a good place on their Friends list.

    Check out these entries regarding the topic of Social Wheel Greasing - Introduction, First Aid, Preparation For Dungeons, and Sharing Your Skills.

  3. Keep an open mind.

    Sure, it’d be nice to hit a specific dungeon but if nobody else is calling for someone to fill your role in a party, it might be better to do something on a different toon this time.


In Closing - Can One Ever Escape PUGs?

In closing, I’d like to add the following:

If you’re hoping to one day be able to avoid the chaos of PUGs completely, only running with friends and guildmates and others you already know, keep the following in mind:

  • Good guilds are looking for good TEAM players - personality and skill combined. They might even find YOU in PUGs!
  • PUGs can help you find new friends, as well as give you a training ground for improving your player skills and general team skills.
  • Sometimes, in order to learn new content it’s best to run with strangers and bring back the information to friends
  • Unless you’ve got Real Life friends to team with, the good players in your guild may perceive you as a “tag-along” instead of a real contributor.

So in short - no, I think for the most part, PUGs will never completely go away. While Guild Runs may take over some of the PUG needs, a player should always be prepared to take part in PUGs to acheive reputation, gearing, attunement and general skill building goals set out by the player or their guild environment.

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Not familiar with what I mean by “Greasing the Social Wheels”? Check out my introductory entry on the topic first.

About First Aid

On World of Warcraft, First Aid is one of the three “secondary” professions that can be learned by all players of all classes, no matter their other professions. Fishing and Cooking are the other in this category which can be learned by all.

First Aid allows a player to turn cloth into bandages - progressively more powerful bandages as the player’s First Aid level advances. Bandages can be used as one of the many ways to restore health more quickly than natural healing allows, but the special benefit of bandaging is that it can be used for in-combat healing as long as the bandager and bandagee are not being hit (a hit will stop the channelling of bandaged healing).

Why First Aid Is A “Wheel Greaser”

In a party situation, it’s not always fair to depend solely on the healer to restore your health from battles. And, as a healer, sometimes it’s nice to save your mana and still get a quick heal.

While you may be fortunate and end up with group after group where the healer has plenty of mana to heal the fight and is able to recover mana for the next battle without huge long delays for the group, it’s what you do to “pull out the last stops” on or just after a really hard fight that helps define you as an A-Team player versus an Average Player.

And if you’re a Warlock who likes to Life Tap to restore mana, you’re losing an INSANE number of karma points with the A-Team members if you’re not bandaging yourself up after Life Tapping between battles, at least until the healer says they’ll gladly take over helping you out there.

How To Use First Aid As A Wheel Greaser

The main thing you’re doing by using First Aid is saving the Healer (even if the Healer is you) mana and as a result, allowing the group to progress more quickly, reducing the number of “mana up” breaks the healer will need. Sometimes, however, you’re backing out of a tough battle to bandage for a moment to save your life (so you can contribute more DPS to the fight afterwards) when the healer has been forced to focus solely on keeping the tank up.

Here are some simple habits you can execute between battles that will be noticed by the A-Team:

  • Bandage yourself to full health after a battle has completed whenever possible
  • Hunters, use bandages as extra healing on top of your Mend Pet ability
  • Warlocks, use bandages to restore health after Life Tapping
  • Anyone - bandage someone who needs it between battles

During battles, it’s not often all that useful to use a bandage, because being hit cancels the streaming heal of the bandaging process and bandaging can only be done once every 60 seconds. However, if you are not being hit and are a DPS character that can back out of a battle for 10 seconds to apply a bandage, the extra time you give yourself to “live to DPS another day” could end up helping the team more than if you had stayed, fought, and died.

What’s the quickest way to level up First Aid?

Now that you see one of the important reasons to level up First Aid, how do you get it to a reasonable level, quickly?

Personally, I like farming dungeons for my First Aid materials, but that’s because I have a max-level toon. Two runs of Ragefire Chasm, Two of Dead Mines and then about 6 wings of Scarlet Monestary and I’m at 225 First Aid and ready to do the quest in Hammerfall to up the max to 300.

If you’re starting a new toon, however, consider leveling up First Aid more naturally - take the Linen Cloth you find from humanoids from level 6 to the low teens and turn them into bandages, and as you advance your level, the cloth types will advance, too.

If you’re around level 40, consider farming RFC (or the Alliance equiv) for your Linen Cloth, or taking out humanoids in that 6-12 level range in zones you used to play in. Wool Cloth can be found on the Razormanes in The Barrens but is also present in Dead Mines and Wailing Caverns in piles.

And of course, if the prices are good because there’s a lot listed, buy some from the Auction House!

And yes, Wool Cloth is ALWAYS that expensive (more than Linen Cloth or Silk Cloth, at times more than Mageweave Cloth)… but that’s another topic for another day!

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