Posts Tagged ‘wowgrrl’

25
Mar

Things That I Find Entertaining

   Posted by: WoWGrrl    in Adventures In Azeroth

I’ve been doing a bunch of AFKing on World of Warcraft lately, while I work in another window typing something out or editting some video or still frame I had recently taken…

While I’ve been doing my thing in the other window, occasionally interesting things happen in WoW and I come back to it on my screen in time to take a screenshot.

Entertaining Photo #1: What Does AFK Mean To You?

What Does AFK Mean To You?

Don’t even ask me about the character name I chose here… I just needed to log in and watch the Video Compressing window do its thing before I closed out of WoW to do editting on yet another video.

So, I logged in a brand new character and moved it away from the starting spot and then proceeded to AFK. I guess to this guy, AFK just means “don’t just duel, send an invite, too”.

Entertaining Photo #2: Quick Shutdown After Restart

I do find it entertaining that even though there isn’t a patch/code update that we players have to download, there are times when extra shutdowns/restarts are needed after the Maintenance day, in order for everything to get back to running smoothly again.

Quick Shutdowns Sometimes Inevitable

Is it the sudden onslaught of pressure on the various servers as everyone re-logs in and stresses a lot of the same systems what’s causing it? (authentication is the first to mind, but once I’m already logged in, those problems cannot be seen by me anymore)

At any rate, sometimes Admins starting shutdowns can’t give you the full 15 minutes warning they’d like to before it goes down, and this past Tuesday was one of those days on Zul’jin.

Entertaining Photo #3: Ursius The Evasive

Ursius sought me out while I sat, AFK, on my Frostwolf Howler mount after I had taken some winter-scene pictures that I ended up not even using in my wee video about the Frostwolf Howler and where to find its vendor in the Alterac Mountains.

Killing Ursius In Winterspring

Ursius, the named bear in Winterspring, just HAPPENED to stumble across me when I AFK’d on a hill still within sight of the town of Everlook.

Ursius, who I hunted and hunted and hunted for, using Beast tracking even, to help my friend take him down for that stupid Winterspring quest.

Ursius, who we NEVER FOUND when we were actively tracking and exploring for him.

I find such ironicisms highly entertaining.

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One of the challenges a level 50 player will face is the journey they are encouraged to take from Felwood into Winterspring and Moonglade. I recently made the journey with both my Priest and my Rogue, and discovered something helpful!

About The Timbermaw And The Tunnels

Progressing through the tunnels that connect the zones of Felwood, Winterspring and Moonglade, players who haven’t done the “right quests” in Felwood will find themselves attacked and killed over and over by Timbermaw Warders and the likes.

If you make a wrong turn and go to Moonglade when you meant to hit Winterspring, that usually means more deaths and more running back to retrieve your corpse and continue the run a little further. And if you decide to kill those Timbermaw in the tunnel, you’re making life more difficult for yourself because these are no standard mob - they’re Timbermaw and they have reputation associated with them.

Rep Rewards For Timbermaw

There are reputation rewards if you do enough of the right quests, but that’s not what this entry is about. Check out WoWWiki for rep reward information.

Running From Felwood To Winterspring Or Moonglade

I remember this “death relay” being almost a ritualistic rite of passage in my levelling guild before the expansion hit. That memory combined with my not wanting to put any efforts into ANY quests in Felwood on my way through to Moonglade to turn in a Maraudon quest, my Priest died three times on the way through recently, fearing and bubbling the whole way.

Dancing With The Timbermaw / Felwood Tunnels

When I went to bring my Rogue to Winterspring, I discovered that there’s a simple solution to the problem with the Timbermaws - complete one quest and your reputation will move to “Unfriendly”, at which point they’ll ignore you completely when you run past them in the tunnels!

The Quest: Deadwood Of The North

Nafien in Felwood

Nafien is where this quest begins. I’m too lazy to go out and find the coordinates of this guy, so instead I’ve added a map from Thottbot.com that marks where he is.

The quest itself is a standard “mob grinding” quest that requires you to kill a certain number of X mob, Y mob and Z mob before returning to the quest-giver to receive your reward or the quest for the next stage of the chain. The mobs can be found immediately to the west of where Nafien is found - I generally jump off the cliff beside Nafien and start into the Deadwoods from there.

Once you turn in the completed quest, you’ll be elevated to “Unfriendly with Timbermaw Hold” and can run freely through the tunnels, dancing and mocking any Timbermaw you see!

(If you’re a miner, there are a couple of spawn points around this quest area… and of course, Felwood is excellent for Herbalism practitioners.)

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I didn’t really mention it before, but I figured I’d go ahead and outline some guild-related changes that my characters have undergone in the past few months.

Mage, Hunter, Priest Make A Move

I’ve been raiding with a decent group since the beginning of January, and finally decided to make the official guild change-over on my raiding toon, the 70 Frost Mage, on February 21.

As for the rest, I moved my 70 Hunter over shortly afterwards and a few days later, brought the 51 Priest/Jewelcrafter over, but have left my “parked” 61 Warrior in my social/levelling guild along with my 58 Rogue, 30 Druid and a bank toon.

Why The Switch?

There’s many reasons why I made the switch with my best-geared toon… the new guild is larger, more active, and since they are raiding regularly at the 25-man level (currently working on Al’ar), there are more players who are geared for heroics. The first day I was guilded, we went through 4 Heroics!

So, my badge count has gone through the roof, and my need to turn to the LFG line has toned way down. Most of the time I don’t even have to look around for a party, because the limited times I’m available to run something, there’s a guild group forming, and they love my Magely skills! It’s awesome.

And as a bonus, because I had been raiding with these guys for nearly 2 months already, I only stayed as an “initiate” in the guild a couple of days - until I could get to the next 25-man raid at which point, at the end of another great raiding night, I was promoted to Member by the GM/RL and received many nice comments and welcomes from everyone present.

Oh, and I moved the Hunter across because our guild is actually LOW on quality Hunters - recruits with attitudes as big as their DPS (and we all know some Hunters can dish out the major DPS) have come and gone, and a lot of our members are on casual raiding schedules, only making 1 or 2 on a week that they can actually make it to any. So, I brought my keyed-but-not-really-geared-for-Karazhan Hunter across and have been on 4 or so Karazhan runs so far, after the Mage is already locked out with a different group.

And the Priest, I moved mainly because she’s now a 375 Jewelcrafter with a mess of rare gem cuts, and I felt the raiding guild environment could make better use of that Professional skill than a social/levelling guild with less than a handful of people who pay enough attention to their characters to even gem up.

What About The Old Guild?

One of my old guildmates applied to the same raiding guild I’m in, and was accepted, and he occasionally attends raids when his schedule permits, but I haven’t had a real chance to talk to him lately since my gaming schedule has been strained for time.

As for the rest of the folks, I still have some of my characters in that guild, and since I log into my bank toon every day, I tend to still chat with the folks and see how they’re doing. I’ve also continued to trade favors with friends from the old guild, running through their lowbies in exchange for BRD run-throughs for my 50s Priest and the occasional rest-bonus-burnoff run for my 30 Druid.

And of course, some of us hung out on Ventrilo while we played, and I still do that regularly.

Was The Move A Good One?

In short, yes it was definitely a good one. I was getting frustrated with having to turn to strangers in the LFG line all the time, and doing a /who [guildname] to find folks from that guild I had been raiding with for two months. My levelling guild was indeed just a social/levelling guild and had no aspirations towards organized recruitment or coordinated efforts except on rare occasions (ie: 1-3 guildie dungeon runs a week, most below Outland level), and I really did want to do more, experience more, challenge myself more.

Of course, I wouldn’t have made the switch if this new guild didn’t also show some very good qualities in terms of behavior during raids, dealing with mouthy players, having equipment requirements, encouraging each individual to do their best to help the team, scheduling raids on a website with sign-ups… all sorts of great things. Sure, there’s some crap that goes on too, and it’s clear the GM/RL is a key part to holding the guild together cohesively, but all in all, I’ve really enjoyed the environment and lucky been able to remain distant from any potential drama.

I am quite surprised I was able to find a cool raiding guild like this so soon… Before Christmas I went on a couple of Karazhan raids with an ex-guildie’s raiding guild only to find that the ranged DPS tended to attack from up-close (and subsequently die a lot), that the Raid Leader swore in all-caps on the Raid line (I don’t recall him freaking on Vent tho) when yet another wipe occurred, and that I was the top damage of all three mages despite only being at +450 frost damage and them being better-geared. When I wasn’t re-invited to their raid groups, I wasn’t disappointed. I kind of expected to run into more of those before I hit the guild I’m now raiding with!

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